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Why are there so many downloaded games?

A topic by The_Oinkifier created Feb 01, 2021 Views: 136 Replies: 5
Viewing posts 1 to 5
Submitted

So I was rating games in my thread "Rate For Rate" and I noticed that most are downloaded games. Why not have them in the browser? Won't that, like, attract less raters?

Feel free to try out my awesome game: https://itch.io/jam/blackthornprod-game-jam-3/rate/900327

Submitted

I'm assuming most people don't know how it works, or are afraid that something will go wrong? For me personally, I feel like there's something weird with the framerate in the browser, so I'm always hoping that people download the game to play it, but I still feel like having a browser experience will make it more likely to be seen by more people.

If you're down to try me and my friend's game, here it is!

https://bobbes4321.itch.io/ocean-trash-cleanup

Submitted (1 edit)

Some people don't use Unity and use other game engines such as Gamemaker, Puzzlescript or some other engine that doesn't support HTML5 games. Even some Unity Games are too large to be exported to web, for example. Noa's submission.

Submitted

Jellyfish Heart Surgeon uses a custom physics engine that'd only run smooth native: https://itch.io/jam/blackthornprod-game-jam-3/rate/896015
https://img.itch.zone/aW1hZ2UvODk2MDE1LzUxMDM0MDYuZ2lm/original/OvIgKU.gif

Submitted

Because I tried, and it was even working, then 'Unity' happened and it broke and now I can't get my WebGL builds to work for the jam game. Am well aware of the impact this has on getting people to play, but what do you do?

Submitted

Strange. It's worked perfectly for me three times now.