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A jam submission

Phoenix FallView game page

Less landing. More flight.
Submitted by Orange Flag — 3 hours, 30 minutes before the deadline
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Phoenix Fall's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#703.8153.815
MUSIC#893.7413.741
SOUNDS#1093.5193.519
OVERALL#1523.7043.704
DESIGN#1883.4813.481
VISUALS#1983.8153.815
THEME#3003.2593.259

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted(+1)

the hand drawn sprites gives it a very unique touch loved the music , awesome take on the theme 

cheers :)

Developer

Thanks for the kind words and thanks for playing!

Submitted (1 edit) (+1)

lovely music and the controls felt nice. Using the 'flap' ability and pressing down to close my wings made for some skillful playing. My only problem is i felt some of the generated levels had paths that became dead ends. I'm not sure if I was just playing them wrong tho, overall very good.

Developer

Thanks for the feedback! Yeah, the generation might need some fine-tuning! I'm glad you enjoyed it and thanks for playing!

Submitted(+1)

Loved it! Quite relaxing once you get the hang of the controls, lovely backgroud music and sound effects. The watercolor visuals look great too! Although the theme is definetly present I don't feel as if it impacted the gameplay too much. Some levels were very hard (especially at the start) and when you pass some levels they suddenly become easier again. Maybe look into having more complex levels be generated when there's more fly time for the player. The player controls were okay, I'd say that some more predictable control as to where the player goes (especially with the environmental elements such as wind passages etc.) as sometimes I felt out of control where my birb went. Something to consider as well is giving the player a hint of where the fire is, like at the start do a small puff of smoke right above the position of the fire so that the player knows what side they must explore. 

Other than that, again, great visuals (really digged those and the animations!), gameplay is fun once you are used to the controls and great sound effects too! A must try!

Developer (2 edits) (+1)

Thanks for playing! That’s some valuable feed back, especially about the generation, I agree that the difficulty curve was a bit askew- the generation code is relatively similar but the objects they spawn get harder to avoid so yeah the difficulty is a bit all over the place. That smoke idea is great too, if I update the game I’ll add something similar, might have to be more of a general direction so the player can’t just dive right onto it. Yeah, the wind passages were a bit “extreme” shall we say lol. Thanks for the kind words!

Submitted(+1)

no problem! If you ever want to team up by the way, let me know! I'm a designer with some programmer knowledge. Would love to jam with someone that is more experienced! Totally understandable if not, of course, since it might not be what you are waiting for when jamming. Let me know regardless!

Developer

I’ll be sure to let you know if I’m thinking of teaming for the next jam! I loved the design of your game!

Submitted(+1)

Cool little game! The movement feels pretty good and intuitive and I like the overall style, but I think the camera is a bit too zoomed in, it often felt like I was just picking a direction and hoping I'd find a platform in time instead of planning out a route or anything.

Developer(+1)

Thanks for the feedback! Yeah that’s a good idea, in testing there was a bit of trial and error, some more zoom would have really helped. Did it zoom out when you started flying but just not enough? (Just checking it’s not a bug lol)

Submitted

Yeah, it did! It just didn't feel like quite enough to me

Developer(+1)

Thanks again for the feedback and the suggestion! Next jam I’ll do some more fine tuning on zoom levels!

Viewing comments 4 to 1 of 24 · Previous page · First page