Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Real-life data storage

A topic by Amos created Apr 04, 2016 Views: 554 Replies: 3
Viewing posts 1 to 4

Is expecting the player to keep track of some variables (like, on pen and paper) cheating/against the spirit of the jam?

Thinking of using the bit as a source of RNG + letting player know about events (like dying, finding something, etc.)

HostSubmitted(+1)

it'll be nice to hear what others think about this, but I think getting the player to track things is well well within the rules

Submitted

This sounds like a wonderful excuse for 1-bit King's Quest.

(+2)

I'd go as far as to say I think it's almost required! Especially for puzzley games. Having the player take notes or take time to reason about the bit isn't feedback; it's a form of gameplay and difficulty, basically. Sounds completely within not only the rules, but within the spirit of the jam itself.