This is really cute. Does the growth use something like an L-system?
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I loved the work put into making this seem like it's own product and not necessarily a default Unity game. Does the player direct a RigidBody2D? Were there particular things you found that worked well for tuning?
Hey famjam. Since the theme of this jam is computing the square root each frame, lets talk about some fun, computer-y, math-y, ways to get that square root happenin.
Real talk: we're going to assume we're taking the square root of a positive number.
Using the system library functions
The quick and quick and tried and true stuff.
C and C++
#include <cmath> // for C++ sqrt(490.0);
❗️ 🚴 ➡️ 🔢
Outsourcing the computations to a third party
Quick! Check if the domain is available and apply to Y Combinator!
Feel free to respond with your preferred square root-computing method! Make sure a computer will run it each frame!
I know that Coeliac's disease involves the immune system attacking the villi in the small intestine when exposed to gluten. Interacting with the little wiggly things on the surfaces reminds me of that.
I hope your friend felt a little better after playing this!
I enjoyed having to figure out which key I had to move where with regards to the block. Fun stuff!
How did your generate the rooms? I feel as though I saw some sorts of patterns, but I wasn't entirely sure.
I really liked the artwork of the character, as well as the horizontal scrolling shooter vibe. R-Type is fun to play, and I think you're trying to channel this, which is awesome.
If I were to give some suggestions, I'd look at changing the shape of the other moving objects. Relative to the size of the player, they're quite small! I wasn't sure if they were bullets or enemies. I bet adjusting those would help with tuning other things if you decide to as well.
Keep up the good work!
Works great! I was able to play on macOS. 👍 Thanks for taking a look into it.
The concept was neat! I liked being able to get into a good rhythm and shooting the objects in series. I was playing with a gamepad and the feeling of pressing the d-pad left and right helped a lot. Good work!
I loved the look of the colour trail in this one. Was that done in a post process shader? Looked very good.
Sometimes squeezing through the walls was a bit tricky, but overall it was great that this had a solid beginning/middle/end.
Hey, just a quick note, the macOS version is having some issues on High Seirra. The included game file didn't have it's file permissions set to run, so I ran
chmod a+x RGBBlaster
but it still wouldn't run!
I get the error message indicated above.
We're flattered you gave the game a try fuzzmonkey! You wouldn't mind being able to tell me which browser you were using, would you? I've been able to get things running with Chrome 66 and Firefox 60, but I think Safari doesn't have certain web features that LÖVE's player needs. I'm looking into figuring out a good fix on that one.
Thanks for taking the time to play! 🕹💯❤️
I've recently finished working on a stealth game called Spectres of the Cold. It was a two-month project where I had to make a game using a 256x256 sprite sheet from a friend.
You can take a look here! The game runs on Windows, macOS, and Linux. The game was initially written in English, but you can also play in Korean and Spanish.
Please let me know if you try it! I haven't made something this personal or emotional before, so any feedback would be wonderful to hear.
I really like the mashup you've done here! 👍💯 The soundtrack is enjoyable and multitasking between turning and the rhythm is a fun challenge. The difficulty is in a good zone and it runs nicely on my MacBook Pro.
Perhaps I had to practice more, but I felt as though I wasn't 100% sure where to focus my eyes at times. I found I kind of alternated between looking at the beat timer and the minimap.
Is the minimap a separate render texture? How did you find making the beat timer in Godot? Did you use a particular language or framework?