This is a really lovely composition. I liked the feeling of putting a note on the pillars.
👆🏼somber and a little fun 😜
I really like the little tune that plays at the beginning, along with the little effects as you play the game. PICO-8 games usually have a pretty contemporary chiptune style, but this really felt like something that would have been on the 2600 or a similar system back in the day. Your effort towards the craft really paid off here!
Haha, I just saw the trailer for Ape Out and surprisingly not! The grey walls and the top-down perspective match on point though.
I'm looking to hopefully have the sense of windup and timing for attacks that a twitchy action game might have.
I loved the work put into making this seem like it's own product and not necessarily a default Unity game. Does the player direct a RigidBody2D? Were there particular things you found that worked well for tuning?
Hey famjam. Since the theme of this jam is computing the square root each frame, lets talk about some fun, computer-y, math-y, ways to get that square root happenin.
Real talk: we're going to assume we're taking the square root of a positive number.
The quick and quick and tried and true stuff.
C and C++
#include <cmath> // for C++ sqrt(490.0);
❗️ 🚴 ➡️ 🔢
Quick! Check if the domain is available and apply to Y Combinator!
Feel free to respond with your preferred square root-computing method! Make sure a computer will run it each frame!
I know that Coeliac's disease involves the immune system attacking the villi in the small intestine when exposed to gluten. Interacting with the little wiggly things on the surfaces reminds me of that.
I hope your friend felt a little better after playing this!
I enjoyed having to figure out which key I had to move where with regards to the block. Fun stuff!
How did your generate the rooms? I feel as though I saw some sorts of patterns, but I wasn't entirely sure.
I really liked the artwork of the character, as well as the horizontal scrolling shooter vibe. R-Type is fun to play, and I think you're trying to channel this, which is awesome.
If I were to give some suggestions, I'd look at changing the shape of the other moving objects. Relative to the size of the player, they're quite small! I wasn't sure if they were bullets or enemies. I bet adjusting those would help with tuning other things if you decide to as well.
Keep up the good work!
Works great! I was able to play on macOS. 👍 Thanks for taking a look into it.
The concept was neat! I liked being able to get into a good rhythm and shooting the objects in series. I was playing with a gamepad and the feeling of pressing the d-pad left and right helped a lot. Good work!
I loved the look of the colour trail in this one. Was that done in a post process shader? Looked very good.
Sometimes squeezing through the walls was a bit tricky, but overall it was great that this had a solid beginning/middle/end.
Hey, just a quick note, the macOS version is having some issues on High Seirra. The included game file didn't have it's file permissions set to run, so I ran
chmod a+x RGBBlaster
but it still wouldn't run!
I get the error message indicated above.
We're flattered you gave the game a try fuzzmonkey! You wouldn't mind being able to tell me which browser you were using, would you? I've been able to get things running with Chrome 66 and Firefox 60, but I think Safari doesn't have certain web features that LÖVE's player needs. I'm looking into figuring out a good fix on that one.
Thanks for taking the time to play! 🕹💯❤️