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Daniel Savage

177
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370
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A member registered Dec 11, 2015 · View creator page →

Creator of

Recent community posts

I feel like first-person shooters have trained us to think "RMB = aim down sights", so it makes me really happy to see that "RMB = aim down phone" for this game.


I like the way orange hues are used for scanning things. Great work!

The trampoline environment was really interesting. I think there could be a lot of really interesting level design with the idea.


 I kept dying at Stage 2, but the way you hopped and saw something up above was really curious to me. Next time! 

I don't think this jam has any winners or results.

That said, if you have a favourite, you should certainly comment on the game's submission page and let the creator(s) know! 

The ZZT-inspired aesthetics (not to mention shooting with the shift key) are incredible in first-person. Great work!


I love the way the corridors whirl past you as you hurl forward.

Really nice look to it! I'm fond of the colours and the shadowy procedural terrain. The aesthetic is really well-done; I'm jealous!

I found myself almost always watching my back, pivoting and checking if there were monsters behind me. I thought that was interesting compared to other Survivors-likes.

I have issues with slopes and NavMesh too! I feel seen!

The second challenge, with the shotgun jump and the timed door, is quite tight! I accidentally made the gap the first time, but for some reason I had trouble doing it again.


The colours, shadows, and tones are all really nice-looking. Especially for a Godot title. Nice work!

I got eaten a few times. 😂

It's interesting to see us explore more Receiver-like games, where you're managing something complicated while juggling foes.

I really liked the lighting of the muzzle flash when the enemies were close. It had a really good pop to it.

Really slick look with the enemies and the weapons. It was easy to tell what was going on, even without fullscreen.

I liked the 3D models and the animations, but it was challenging striking them with my mouse. Maybe there's some other input I needed to do?

Really lovely seeing this on YouTube. I know Proton exists with my Steam install, but is there a chance you could export a Linux build?

I dashed; I stomped! What more could I want? Keep up the good work!

I needed this one today. Thank you for taking the time to make and upload it!

This camera angle/setup is is real good.

Love the barks and the progression, plus the pixel art variety!

I have a desire to feed and shelter that pigeon.

really appreciate smooching for hp 10/10

I really liked this! Or, while I’m not a big horror person, I liked how you’ve made a fresh experience that runs on the Nintendo 64.

Keep up the good work!

Big props for posting the source code! 

I really liked the way this played out. The effort in pressing the button repeatedly for an uninspiring catch really worked for me. Or, as a player, I felt guided into the game’s realization through its structure.

Great work!

#502は難しいでした! でも、好きでした!

エイリアンソルジャーと罪と罰を思い出させます。菅波秀幸のゲームは好きですか?

アクションのリズムは素敵です。いいゲーム! 

anything for someone running a ThinkPad X-series; they’re super cute!

This has really good pop to it. I especially like how the snake has a little "bump" where it ate an apple.

I love how confidently this wears its influences on its sleeve. Polished work!

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Thanks!

I've just sent an e-mail to the address featured on your itch page. I think I've compiled a version that should play better on your computer. Be sure to check your spam folder!

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Hey, thanks for taking the time to reach out! I think I have a hunch with what’s going on, but I’d love to learn a little more about your setup if possible. There might be something I’ve missed that’s affecting players in your situation.

I really like the way I can revisit each verse before continuing on by interacting again. The placement and ordering contributes nicely as well.

I'm glad to hear that you have the energy to stand up in the shower too! Please be kind to yourself when you can, as you deserve it.

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I started making personal games a decade a go while on a lonely internship, far away from home.

There was a bookstore next to the cafe where I worked, and they had Vertical's translations of Tezuka's gekiga like AyakoThe Book of Human Insects, and Dororo. The style and drama of those would be a bit of a comfort food when I was tired from debugging.

I had a lot of fun with this, and you all did a lovely job of capturing the energy of those works!

I liked the placement of the tiles for the last stage. Well done!

27 was incredibly therapeutic coming off 26. 👏 

Stage 20 was really rewarding to figure out!

Just playing this through right now, and I really enjoy the flow with setting up the gameplay. I just finished level 8, and I felt clever applying the skills I learned in order to get the coin.


Lovely work!

😍😍😍

I really liked this! Or, at first I had this impression that I'd kind of be at the mercy of the physics engine.

I was able to strategically land a swing into the corner of a truck, and I was charmed!

Oh, pleeeease! <<INVESTIGATOR_LASTNAME>>, is my father! Call me Daniel. 😘

This worked very well on PopOS for my Godot project. Thanks for putting it up!

I love the aesthetic of this; incredible work!