πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles

Daniel Savage

32
Posts
4
Topics
29
Followers
206
Following
A member registered 1 year ago · View creator page β†’

Games

Recent community posts

Loving the endearing support for jams on itch.io. The interface and functionality is really clean, and it's always nice to browse around and see something cool you might want to join. Keep it up! πŸ’–πŸ•ΉπŸ’»

Cool submission! It's a bit tough to progress, which is kind of annoying, but overall it's got a good flappy-bird vibe going.

This looks great! I'd love to see a SNATCHER font for the Sega CD version.

This feels like the sort of Game Boy Color game that would occupy my brain as a child. Really fun! I liked the choice of colours and style of the pixel art. Well done!

These planet faces are adorable!

DawnBringer's palettes are awesome. Keep up the good work! I like the textured style from the dithering.

Love the usage of the Wilhelm Scream.

πŸ‘πŸ‘πŸ‘

10/10 best plant game #GOTY

Developer. This site is great for showcasing a hobby portfolio.

Thanks!

I have no valid justification for the colonel's lip balm attitude. πŸ˜‹

Did anyone end up jamming over the weekend anyway? I made this since I had booked the time off. If you made anything, I'd love to see your game.

Thank you! 😊

I really wanted to show my childhood influences in a way that would be accessible to little kids, so your comment means a lot. Cheers!

(Edited 1 time)

Understandable. If there's the possibility of a solo/compo distinction, I'd be all for it.

Created a new topic Compo/Jam Distinction?
(Edited 1 time)

I'm really fond of the community itch.io has been producing, and I'm excited about this jam!

Ludum Dare typically has had a Compo (solo, original assets) category and a Jam one. Compo has always been a little intimidating, but it's exciting to produce something and test your skills. Will there be any way of indicating that a submission is one or the other, or are things a little more free?

Either way I'm game, but I'd be curious to know how others are approaching this.

Cool stuff! The dark air of the game really matched Shin Megami Tensei, which was neat.

(Edited 2 times)

Hey team!

The past few months I've been working on a little PC/Mac game called Super Radish Witch. It's been a bit of a passion project, and I've had a lot of fun making it. I've never made game artwork like this before, so I'd love to hear your feedback and suggestions too.

You can check it out here! Thanks!

(Edited 2 times)

This is awesome! Looks like a great way to get inspired. 😍

Edit: I've made a little script that will refresh the image every 10 seconds. If you copy/paste and enter it into the JavaScript console in Chrome or Firefox, it should work.

(function (seconds){setInterval( function () { document.getElementById('title').click(); } , seconds * 1000)})(10);

Changing the "10" at the end can change the interval too. It's fun to have the image rotating while you work.

I did a maze game too, and I like your touching mechanic a lot more than my passive patterns. It rewards the player for doing things a lot more eloquently.

Created a new topic Having a lot of fun!

Man, this theme is really making me work at it!

Tuning the feedback to the player's actions is a lot more challenging than I expected. This has been a really cool exercise.

Hope your hand is okay! I'm looking forward to playing it. :)

That looks super adorable! Will you be uploading it to itch.io?

Huzzah! Zelda-style shapeshifting!

Hey Voia! I'll be sure to subscribe to your channel!

The past six months I've been doing Super Radish Witch as a passion project. It's not a horror game, but if you'd be interested in making a video on it, I'd love to see it get more exposure. If not, that's cool too!

https://danbolt.itch.io/superradishwitch

Still needs some graphics! Most of the core gameplay is done though, thankfully!

I was looking at AFB's guidelines on making content for the visually impaired, and I was curious if anyone had any suggestions on making things easier to understand.

For instance, would having "W, A, S, and D keys" instead of "WASD" in a manual be better for screen readers? Do PDF documents work better than web pages?

Any insights or discussion would be great!

This sounds like a wonderful excuse for 1-bit King's Quest.

Replied to Gaeel in SUGGESTIONS

I'd certainly like to "bend the rules" with audio, if it could help make something you could enjoy without your eyeballs. Heck, I might be a renegade and do that anyway!

Cool stuff! Looking forward to seeing Gloobs on itch.io!

Posted in noob

obama.exe is GOTY for 2016

Posted in FRU17 comments

Haha! This is cute! I played just with the keyboard, but I still enjoyed flying around and looking at all the art. :)

The pathfinding was a bit hard to understand, and I had to figure out which keys flew me to which fruit, but once I did it was enjoyable avoiding the thug chocolate! I'd imagine this would be a blast with the fruit controllers.

Seeing the other people around as you walk by the orchids is chilling too. Very cool game!

Cute game! I got to level 2, but stopped because I died. It was fun though! Platformers aren't often super widescreen, and it was neat to see how that let me see ahead. I liked that.

Just curious; how does the double-jump mechanic work? I found depending on when I timed the second press, that changed my velocity and I frequently pressed it early.

Not as bad as you'd think! I just ended up being a little slow.

I'm using an iBuffalo USB on Mac OS X with Chrome. That could be the reason too.

Cute! I liked the mechanics a lot!

The suck/blow buttons got mapped to start/select on my gamepad, which was a bit difficult. I appreciated gamepad support none the less!

Really like the growth and systems in play. Especially with towers and statues.