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A jam submission

StarlingView game page

A young bird's journey through bullet-time hell back to it's nest.
Submitted by mfpekala — 8 hours, 46 minutes before the deadline
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Starling's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#93.8623.952
Overall#103.7223.810
Audio#113.6293.714
Graphics#153.8153.905
Execution#173.5823.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

So charming and really fun! I would pay money to play a full release of this.

I got a bit frustrated with the controls on web since the mouse going out of the window caused a lot of problems, maybe you could capture the mouse when the user clicks to prevent it going off screen.

Submitted

This was pretty fun but I had a hard time trying to get through the tutorial but I still had fun. I loved the visuals and audio overall. Good job team!

Submitted

Nice one. Too bad it didn't fullscreen on the web version, that would have helped with my poor performance =)

Submitted

Really well done! The fonts were kinda wonky/blurry for me in firefox, but still mostly legible. I also agree with Neanderstahl that it would be better to have the arrows pointing out from the bird. Other than that I loved this.

had lots of fun with this one!

(+1)

Super cool use of bullet time, still finding new ways of combo-ing together the shooting and launching after many runs. Seemed like adding bullets upon death was the no-brainer decision but then the second enemy comes in and all the sudden launches become more important.

I think aiming would've been easier if the arrows stemmed from the bird character, instead of where you click your mouse.

Cried a little, laughed a little, and learned a lot about myself.

Submitted

Neat game! I love the mechanic. It's pretty addicting once you get into it.

Submitted

Nice work, a neat little game with cool mechanics and a decent dialogue system!

Once small issue I encountered was that the game didn’t fill the screen when it was full screen, which meant when the chick was near the edge of the screen I’d often right click or scroll instead of shooting.

Submitted

I am blown away that you were able to do this during a jam. Respect

Submitted

Honestly this game is super fun and I think it has a lot of potential. The whole time slow mechanic is so cool and makes me feel like I'm in an action movie or something. Very unique aiming system as well. I hope you continue to work on it!

(+1)

Cute game!  I had trouble figuring out what my goal was (or how to get there?)--sorry.  But I think this was due to controls being wonky--I'm on desktop Mac.  I liked the cool commentary guiding me--lots of fun.

Developer

Thanks for playing! Yeah I ran out of energy and brainpower at the end of the jam, wasn't able to add any sort of endgame. Controls are definitely wonky too. Glad you enjoyed the story!

(+1)

Love the graphics, the chill audio and the concept. I have a problem in order to enter bullet mode since I'm using a trackpad. I would have probably used another keybinding to switch modes, to make it more accessible.
Resolution, also, isn't adapting also to the size of the viewport, so even fullscreen makes it fixed size.
A great job anyway, smooth and cool!

Developer

Thanks! Yeah the controls are definitely super clunky, I hadn't thought of doing button input to enter/leave bullet time but I really like that idea! Could make it a lot smoother. Thanks for playing!