I found it very hard, it was difficult to tell the projectiles apart from everything else, also I couldn't really know if I was actually hitting the boss or not, maybe with a few more user feedbacks and minor improvements this game can become really amazing. I think it has so much potential!
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The Final Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #34 | 3.471 | 3.471 |
Creativity/game design | #44 | 3.118 | 3.118 |
Overall experience | #48 | 3.000 | 3.000 |
Gameplay | #52 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your submission follow the required limitation?
Yes. The game uses the same 4 colours for everything
Comments
I really enjoyed the art style, but I wished that it would be a bit more evident when you hit the enemy, and a little more obvious indicator besides timing before he attacked. But overall amazing experience!
Submitted
Notebook Defense
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