The scene almost empty, the effects and the calm music helps build the mood, that seems to be hope that you will find something different and then disappointment!
I enjoyed very much playing your game!
Some improvement points:
-I was not sure how the gravity would affect my launch, so It would be nice to have some visual aid;
-The tutorial could be better if you had a simple first level where you present the mechanics, and visually show where you should go.
-When you zoom out, the stars start flicking like crazy, not sure if it is a problem on the game or my screen though.
One last thing: you should polish it and publish as a full game, It feels really good.
If you publish a full game version you can do that: When you do a devlog, you can choose major Update. Or You can ask itch.io (mail) if you want to be "Featured". Or publish in a jam that is made for old projects.
The graphics are very good, but I played it and I didn't understand what I needed to do... I still don't understand. You should put a tutorial or something.
This is an interesting concept. It uses actual orbital pathing, it looks like, which makes it very challenging. I managed to get two levels in but it was a struggle. I think people who enjoy kerbels would love this. Also when you loose the level you get a restart, but when you complete the level and go to the portal there isn't anything telling you to push a button to move on. Maybe have it move on automatically, or have a "space" button at the bottom so the player knows. I do like the graphics, it's quite beautiful in it's simplicity. And the music was fitting.
Comments
The winners will be announced on the 1/16/2021, 9 PM GMT on the discord
Thanks for letting me know. Sorry for not replaying to your previous comment, I read it at a busy moment and forgot about it
I was judging 44 games. So less answers was fine for me.
A little space game relaxing and with an nice adventure ambiance. Remind me "Out there".
The graphics are fantastic!
The scene almost empty, the effects and the calm music helps build the mood, that seems to be hope that you will find something different and then disappointment!
I enjoyed very much playing your game!
Some improvement points:
-I was not sure how the gravity would affect my launch, so It would be nice to have some visual aid;
-The tutorial could be better if you had a simple first level where you present the mechanics, and visually show where you should go.
-When you zoom out, the stars start flicking like crazy, not sure if it is a problem on the game or my screen though.
One last thing: you should polish it and publish as a full game, It feels really good.
Thak you very much, I might do just that
If you publish a full game version you can do that: When you do a devlog, you can choose major Update. Or You can ask itch.io (mail) if you want to be "Featured". Or publish in a jam that is made for old projects.
The graphics are very good, but I played it and I didn't understand what I needed to do... I still don't understand. You should put a tutorial or something.
I'm sorry. I thought it would be clear when reading the instructions on the game's page or in the main menu
This is an interesting concept. It uses actual orbital pathing, it looks like, which makes it very challenging. I managed to get two levels in but it was a struggle. I think people who enjoy kerbels would love this. Also when you loose the level you get a restart, but when you complete the level and go to the portal there isn't anything telling you to push a button to move on. Maybe have it move on automatically, or have a "space" button at the bottom so the player knows. I do like the graphics, it's quite beautiful in it's simplicity. And the music was fitting.
Thank you. I also get a kerbal feeling when playing. You're right about the button to move on.