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Jack Mordred

615
Posts
25
Topics
31
Followers
52
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A member registered Jun 28, 2020 · View creator page →

Creator of

Recent community posts

Thank you.

Very nice. Good use of the limitation and good graphics and music. Your game is original. The physics are hard to manage. I have the same issue with my own game for this but mine is not fast paced I have this chance. And I didn’t find a good strategy to even pass the second wave.

I am very bad at it (I am bad at all rythme games) and lost against the first boss six time , I think. Very nice graphics and music and ambiance.

Ho , I forgot to say you something: Your game has no music and no sounds but you can find some free there: https://opengameart.org/

And could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and I need a little more ratings. Have a good day.

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Thank you, to play my game and thank you for the feedback. If you rated my game you maybe forgot to save the rating, I think. Have a good day.

Wow, very good game. I hope that you will have a good rank (You need few more ratings to not have your final rating diminished). Very good graphics, ambiance, and original game-play.Very nice use of the limitation I saved 50 planets before I stop playing! Did you do all alone.

Very nice. I really like the Fx (the camera shaking) when you kill the enemies. And good use of the limitation. Like the pixel art too. Did you do it yourself? The leveling is pretty cool too.

Hello, could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and need a little more ratings. Have a good day.

Hello, could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and need a little more ratings. Have a good day.

Hello, could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and need a little more ratings. Have a good day.

Hello, could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and need a little more ratings. Have a good day.

Hello, could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and need a little more ratings. Have a good day.

Hello, could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and need a little more ratings. Have a good day.

Very nice game. Good tactical RPG. I hope that now you will have enough ratings to have no malus on your final rating.

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Very nice game. I like the game mechanics, the intro and the ambiance. You have almost enough ratings to not have your final rating diminished now.

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Beautiful game. Very good art and music. Perfect ambiance but impossible to find these cookies. In my game the rabbit is trapped (in a box). Happy to see him free again in this one.

Nice but you didn’t create this game for this jam but long time ago. It’s not respecting the rules.

Nice concept but very hard to play. Nice use of the limitation.

Thank you for the detailed feedback. I love them. And thank you for the advices. You said “I landed on spikes, reduced my velocity and pressed R. My velocity didn’t return to normal and I was moving slower and dragged the box slower. Maybe it’s not velocity, maybe it’s time that didn’t return to normal.” You have found a bug! Thank you! It’s a slow-motion.I reduced timescale to half when the player die but if you reload the level before he finish to die the slow-motion stays. You have to kill to alien a second time to return to the normal timescale. And probably the slow motion, when you die is useless: you have the sound and the animation after all. So I could fix easily the bug or remove the slow-motion: I will see. Thank you for playing the game.

Thank you. Did you manage to finish the game?

Very nice. Game has nice graphics, nice music, nice gameplay, nice interpretation of the limitation. I died in the room 6 twice. It’s a Good roguelike/roguelite game.

Wow, very nice. Good graphics, good atmosphere, very nice game mechanics. I exorcised the house! I am not really fan of horror games but I really liked this one.

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Hello, you didn’t play my game.The game had a big bug (invisible floor) 3 hours before the end of the Major jam. It take me almost 3 days to fix it. However, I created the game in one week only as asked (and almost 3 more days to fix the bug) and did a late submission. I would love to have a feedback. I love feedbacks. Whatever, How did you played all the games in only 2 days? It’s nice to you.

Wow. Very nice graphics.Did you do graphics yourself? Good music and atmosphere. Good concept and game mechanics. I really like Zeus voice. Didn’t had time to add voices in my game but I will maybe follow your example next time.

Very nice game. It’s Beautiful and peaceful. Has a good concept, good mechanics: good overall. Also very nice use of the limitation.

Hello, my score is 7352. Wow very nice interpretation of the limitation. Very nice game mechanics. Minimalist graphics but immersive enough. Very nice music. Good work.

Very nice visual and music and sounds. The mortar seems ineffective on some enemies. And I don’t understand how or when to send villagers. Good beginning.

Nice game. I want to see what is following. Very nice art.Did you do the art by yourself? Your hotdogs are cute. Pastas look taste. I didn’t see any bugs. Good job

Ask for a late submission ticket on discord. It’s explained how to do in #announcements.

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Hello, it’s a nice prototype. When I feed the chungus nothing happen and I tried to follow the recipes.However it seems promising. You can find free musics and sounds on https://opengameart.org/ just read the license before you use them.

Hello, the first boss is to strong for me but I really like your game. It’s fun.

Nice and original and relaxing puzzle metroïdvania. I really like it. Visual, sounds, music all is pretty. I did it in 56 minutes.

Very nice. I follow you in the hope that you will publish a full version.

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Pretty nice game. Finished it in one go: wanted to see the end. Really like the graphisms, the ambiance and the music. Good diversification of the environment too. However, the fights could be a little more tactic if the basic enemies could react when you attack then in the back. Good little experiment and original story where a little girl become a monster to vanquish a monster, I enjoyed my evening.

Hello.Really nice game. I still need to play it a little before I rate it. Very nice graphics and animations. I really like the aesthetic and the ambiance. Good gameplay and good enemy AI. I was a little stuck because I didn’t have the time to read that I could reload with “r”. And I am stuck now because I didn’t understand the air jump tutorial and now the tutorial is gone. I will retry it later and be more attentive to this tutorial. I like the level design too.

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Really nice game: the movements are pretty intuitive to use and I really like the wall running and the grappling hook. The graphics are good and originals. Does the killing route have an utility to be be followed? I can’t move forward when I run on slope ( When I am heading up). I am not stuck when I slide with “ctrl” . Keep working, I will follow your good “futuristic ninja roguelike”.

Thank you for playing. If you die in the cave, go directly to the left (outside), you will find a moving platform. Then you should find some help to progress in darkness.

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The dark cave without the torchlight is too dangerous so the player is supposed to try go left at the beginning when he understand that is too hard in the caves. If you die in the cave, it is killed by the spikes, you fall through the ground when you die. You will find a platform if you go to the left at the beginning then you will find the torchlight. I will try to add a clue if the player dies to often to help the player. You are really good to nearly access to the double jump without the torchlight. Too good for your own good, I guess :) . Thank you for playing the game and thank you for the feedback. I will remake the level design part one day, follow me on itch.io (there is a button for that) if you want to give an other shot. Or try to go to the left today if you want :)

Thank you for playing the game and the complete feedback!! It’s interesting and will be very helpful. I will probably add a key on the keyboard to turn on or off the light.

“Aside from maybe a section with strong directional light and no circular light, so you have to memorize the path and then platform through it without seeing everything.” Without circular light you can’t see your character and what kills you but it’s a good idea to keep only the little circular light at the beginning.

“This also made me not want to grab the light and then jump off the cliff in the far left. I jumped off once with no light and died, but there might be a secret down there that I didn’t see.” Almost no secrets, I made the game in only 3 days for the mini jam and improve it a little in 2 hours for this Jam with the previous feedbacks:) but it’s a good idea

“Falling through the ground when you die made me think there was a hole after some spikes at one point. When actually I probably just landed on the spikes. That was a bit confusing and someone might think it was a mean trick and quit for that reason.” It’s an idea from a tutorial about making games but there is no darkness in the tutorial :) so I will change that.

“After you get stronger light, it’s not really that interesting.” I rushed all the level design part because the jam was ending. I will reworked totally the level design. If you want to see it follow me on itch.io (there is an button for that): I will do a devlog when it will be done.

“I think the game would benefit from checkpoints if there aren’t any.” I will probably do only one central checkpoint but instead you will never lose your new equipments and you can reach new zones with the new equipement or use shortcuts.

“I like the music, but I’m not sure it fits the game that well. The game (especially the early bit) involves a lot of waiting on platforms and taking it slow in caves, while that music feels like it wants you to go fast.” I will try to find a more appropriate music.

Wonderful, I just finished it. Remember Knytt with the umbrella feature. All is very good: beginning cinematic, graphics, music. The character is very cute.Really relaxing game. My game is also a platformer, so I would like some advices if you have the time to play my short game. You still have the time to write a devlog as asked for this jam, it’s mandatory. No need to a big devlog.