Thank you.
Jack Mordred
Creator of
Recent community posts
Ho , I forgot to say you something: Your game has no music and no sounds but you can find some free there: https://opengameart.org/
And could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and I need a little more ratings. Have a good day.
Thank you for the detailed feedback. I love them. And thank you for the advices. You said “I landed on spikes, reduced my velocity and pressed R. My velocity didn’t return to normal and I was moving slower and dragged the box slower. Maybe it’s not velocity, maybe it’s time that didn’t return to normal.” You have found a bug! Thank you! It’s a slow-motion.I reduced timescale to half when the player die but if you reload the level before he finish to die the slow-motion stays. You have to kill to alien a second time to return to the normal timescale. And probably the slow motion, when you die is useless: you have the sound and the animation after all. So I could fix easily the bug or remove the slow-motion: I will see. Thank you for playing the game.
Hello, you didn’t play my game.The game had a big bug (invisible floor) 3 hours before the end of the Major jam. It take me almost 3 days to fix it. However, I created the game in one week only as asked (and almost 3 more days to fix the bug) and did a late submission. I would love to have a feedback. I love feedbacks. Whatever, How did you played all the games in only 2 days? It’s nice to you.
Hello, it’s a nice prototype. When I feed the chungus nothing happen and I tried to follow the recipes.However it seems promising. You can find free musics and sounds on https://opengameart.org/ just read the license before you use them.
Pretty nice game. Finished it in one go: wanted to see the end. Really like the graphisms, the ambiance and the music. Good diversification of the environment too. However, the fights could be a little more tactic if the basic enemies could react when you attack then in the back. Good little experiment and original story where a little girl become a monster to vanquish a monster, I enjoyed my evening.
Hello.Really nice game. I still need to play it a little before I rate it. Very nice graphics and animations. I really like the aesthetic and the ambiance. Good gameplay and good enemy AI. I was a little stuck because I didn’t have the time to read that I could reload with “r”. And I am stuck now because I didn’t understand the air jump tutorial and now the tutorial is gone. I will retry it later and be more attentive to this tutorial. I like the level design too.
Really nice game: the movements are pretty intuitive to use and I really like the wall running and the grappling hook. The graphics are good and originals. Does the killing route have an utility to be be followed? I can’t move forward when I run on slope ( When I am heading up). I am not stuck when I slide with “ctrl” . Keep working, I will follow your good “futuristic ninja roguelike”.
The dark cave without the torchlight is too dangerous so the player is supposed to try go left at the beginning when he understand that is too hard in the caves. If you die in the cave, it is killed by the spikes, you fall through the ground when you die. You will find a platform if you go to the left at the beginning then you will find the torchlight. I will try to add a clue if the player dies to often to help the player. You are really good to nearly access to the double jump without the torchlight. Too good for your own good, I guess :) . Thank you for playing the game and thank you for the feedback. I will remake the level design part one day, follow me on itch.io (there is a button for that) if you want to give an other shot. Or try to go to the left today if you want :)
Thank you for playing the game and the complete feedback!! It’s interesting and will be very helpful. I will probably add a key on the keyboard to turn on or off the light.
“Aside from maybe a section with strong directional light and no circular light, so you have to memorize the path and then platform through it without seeing everything.” Without circular light you can’t see your character and what kills you but it’s a good idea to keep only the little circular light at the beginning.
“This also made me not want to grab the light and then jump off the cliff in the far left. I jumped off once with no light and died, but there might be a secret down there that I didn’t see.” Almost no secrets, I made the game in only 3 days for the mini jam and improve it a little in 2 hours for this Jam with the previous feedbacks:) but it’s a good idea
“Falling through the ground when you die made me think there was a hole after some spikes at one point. When actually I probably just landed on the spikes. That was a bit confusing and someone might think it was a mean trick and quit for that reason.” It’s an idea from a tutorial about making games but there is no darkness in the tutorial :) so I will change that.
“After you get stronger light, it’s not really that interesting.” I rushed all the level design part because the jam was ending. I will reworked totally the level design. If you want to see it follow me on itch.io (there is an button for that): I will do a devlog when it will be done.
“I think the game would benefit from checkpoints if there aren’t any.” I will probably do only one central checkpoint but instead you will never lose your new equipments and you can reach new zones with the new equipement or use shortcuts.
“I like the music, but I’m not sure it fits the game that well. The game (especially the early bit) involves a lot of waiting on platforms and taking it slow in caves, while that music feels like it wants you to go fast.” I will try to find a more appropriate music.
Wonderful, I just finished it. Remember Knytt with the umbrella feature. All is very good: beginning cinematic, graphics, music. The character is very cute.Really relaxing game. My game is also a platformer, so I would like some advices if you have the time to play my short game. You still have the time to write a devlog as asked for this jam, it’s mandatory. No need to a big devlog.








