Very nice. We feel powerful in this mecha but the enemies are still dangerous. Trying to avoid missiles is fun. The objectives are not too hard to find. However, it would be preferable to use the right weapon with the right mouse button and to use the left weapon with the left mouse button. Far more intuitive. I killed some foot soldier with a missile instead of bullet because of that (However it’s a funny mistake to do). Good job
Jack Mordred
Creator of
Recent community posts
Nice game. The aiming system is funny and the card system too. Did you implemented a saving system because I closed the game and when I came back: I lost my progression and my cards. And I don’t understand how to interact with asteroids and floating objects: does the cards effects occurs when I destroy them? Very promising game overall.
Have seen a big improvement between the first version and the second version: far more enjoyable .Fighting the enemies is more pleasant and having the choice to go up or down is a good idea. And I have the music and the sounds, this time. The menu is nice too. The slow motion mechanic and the energy bar mechanic work nicely together. Good job.
You are good:nice job. It seems pretty hard to do. I will probably resolve that for next “Improve my game” jam and add other cool features instead. Two questions: Do you have to jump again and again on the box in the air or do you manage to stay on the crate without jumping? And did you enjoyed the game? Thank you for playing my game.
Hello, no problem:I had enough ratings at the end.In the last level, if the crate fall in the emptiness, it breaks when it touch the bottom of the “canyon” and so the rabbit is free. You probably didn’t see the crate fall. I maybe should have keep the death sound of the rabbit but I replaced it by the death music. I maybe should add a crate breaking sound too.
Don’t worry it’s a good feedback.I like it it will be useful. I am glad that you had fun with my game. Did you fell that the game was slow since the beginning or it’s a bug that came after? (when pressing R button before the alien finish to die for example). Maybe you forgot to save your rating if you wanted to rate the game. Have a good day.
Ho , I forgot to say you something: Your game has no music and no sounds but you can find some free there: https://opengameart.org/
And could you play my game if you have time, please? And give me a feedback and a rating? I love feedback (that help me a lot, even short feedback) and I need a little more ratings. Have a good day.
Thank you for the detailed feedback. I love them. And thank you for the advices. You said “I landed on spikes, reduced my velocity and pressed R. My velocity didn’t return to normal and I was moving slower and dragged the box slower. Maybe it’s not velocity, maybe it’s time that didn’t return to normal.” You have found a bug! Thank you! It’s a slow-motion.I reduced timescale to half when the player die but if you reload the level before he finish to die the slow-motion stays. You have to kill to alien a second time to return to the normal timescale. And probably the slow motion, when you die is useless: you have the sound and the animation after all. So I could fix easily the bug or remove the slow-motion: I will see. Thank you for playing the game.
Hello, you didn’t play my game.The game had a big bug (invisible floor) 3 hours before the end of the Major jam. It take me almost 3 days to fix it. However, I created the game in one week only as asked (and almost 3 more days to fix the bug) and did a late submission. I would love to have a feedback. I love feedbacks. Whatever, How did you played all the games in only 2 days? It’s nice to you.









