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A jam submission

theLIGHTEOUSoneView game page

darkness begets light
Submitted by User_Uno — 3 minutes, 57 seconds before the deadline
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theLIGHTEOUSone's itch.io page

Results

CriteriaRankScore*Raw Score
How Well Was The Limitation Followed#53.1493.149
How Fun Was It To Play#73.1913.191
Overall#103.1573.157
How Good Does The Game Look#103.2553.255
How Well Was The Theme Implemented#123.0433.043
How Fitting Was The Audio#123.1493.149

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game incorporate the theme?
Using glowing effects to capture the players attention

Please add the full names and BBD email addresses of your team members here
Tshiamo Dilotsotlhe (tshiamod@bbd.co.za), Kutjho Maputla (kutjhom@bbd.co.za), Kerane Sambo (keranes@bbd.co.za), Pholosho Motala (dantem@bbd.co.za)

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Comments

So much fun and so well done for the time constraint!

So much fun and so well done for the time constraint!

Submitted

Enjoyed chasing the ball around to blast all the enemies to pieces. Game looks great :)

HostSubmitted

Apologies, I accidentally made the field that speaks to justifying your use of the limitation private and there's no way to revert it. Please see the justification for the limitation of this game below:

You only have a single weapon that you can through. You have to pick it back up if you want to use it again.

The concept for the gameplay was really interesting and I want to see it explored more. The movement with the dashing was a bit awkward and confusing to control, but I understand the idea and was able to work with it for a little while once I played with it a bit.

Aesthetically, the game has potential; the changes between the nether world and its enemy-projectiles and the "real world" with its spiders were a cool way to introduce variation into the style. I would like to see a lot more changes introduced from wave to wave, however.

The audio was good; the sound effects were perfectly fitting, though sometimes they started and cut off at awkward times that didn't quite make sense. I still liked them though.

The implementation of the "Lightshow" theme was decent because the light your orb attack introduces to the screen and the light of the netherworld enemy-projectiles all stand out pretty vividly, although the fact that these elements are "lights" doesn't impact the gameplay much. I'm not sure if you tried to incorporate the "Only One" limitation, but the fact that you have "Only One" weapon did feel pretty significant because it was so easy to lose it when you use it and have to track it down again, as well as having to "recharge" it (in a sense) in the nether world, in which you can't use the thing at all. The precarity of that felt important.

Good ideas all around.

Submitted

Very challenging when you only have a trackpad to work with :') Fun game though and the laugh at the start scared the heebie-jeebies out of me

Submitted

In a lot of ways, this game reminds me of life...

Aren't we all trapped on a tiny island, frantically trying to protect ourselves from the all of life's "spiders"? No clear goal or meaningful score, just the small victories along the way preceding the next inevitable wave of spiders to kill.

10/10 for Existentialism.

The animation and movement flows nicely. I like that I get survival tips upon my death. It's pretty fun. I love a simple game. 

 

Submitted

The gameplay is fun, the audio is great (the footsteps are really loud but that's made up the really dumb angelic choir whenever you escape the nether). I like the dash, it's blatantly overpowered and I wouldn't have it any other way. The mechanics are really easy to nail down which is nice. I like it.

8/10