Play Variegated
Variegated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How Fitting Was The Audio | #3 | 3.882 | 3.882 |
How Well Was The Theme Implemented | #3 | 3.863 | 3.863 |
How Well Was The Limitation Followed | #3 | 3.275 | 3.275 |
Overall | #4 | 3.659 | 3.659 |
How Good Does The Game Look | #4 | 3.922 | 3.922 |
How Fun Was It To Play | #5 | 3.353 | 3.353 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme?
Light is made up of several different color frequencies.
The game uses the different frequencies to protect the player from different enemies by phasing the player in and out of the various color frequencies, however, the player must be selective over which color frequency they use to their advantage - some are more chaotic than others.
Limitation (Only one):
Phase shifting through the color spectrum, one glorious color at a time.
Selecting a single ability per level
+ You only have 1 life.
Please add the full names and BBD email addresses of your team members here
Corne van Rensburg (cornevr@bbd.co.za), Johan Heymans (johanhey@bbd.co.za), Keegan Cowle (keeganc@bbd.co.za), Allistaire Clark (allistaire@bbd.co.za)
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Comments
The AI is cracked out the wazoo
I liked the look and vibe of the game but didn't find the controls intuitive
The controls were based on the ‘Asteroids’ game, so I blame Atari
Apologies, I accidentally made the field that speaks to justifying your use of the limitation private and there's no way to revert it. Please see the justification for the limitation of this game below:
Phase shifting through the color spectrum, one glorious color at a time.
Selecting a single ability per level
+ You only have 1 life.
Love the concept, love the art, love the music!
Really good game. Really sucked at it :')
Loved this!
A game that is actually challenging to play, in a good way - I've burned at least 2 hours on this game already O.o
Great concept, fun to play.
Thanks!
Obviously this is goddamn beautiful. The enemy algorithms are lekka balanced (the train enemy is a personal fave - also when the big ship gives a nice limacon shooty shooty moment).
I'm pretty garbage at the game though. Rotation is always a bit confusing with arrow keys imo. The frequencies thing was a bit lost on me... alas... the 500THz could not save me from how terrible of a captain I am.
Honestly looking for things to critique. Flippen well done. #goals