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A jam submission

We Miss YouView game page

A Short Ghost Story
Submitted by Midoski — 5 minutes, 42 seconds before the deadline
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We Miss You's itch.io page

Results

CriteriaRankScore*Raw Score
Grandma's Favorite Game#33.7503.750
Most Festive#83.3753.375
Game most likely to give someone a drinking problem#93.5003.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Pros:

  • Nice visual and audio work
  • Concise little story

Cons:

  • Bit predictable

This was a pleasing experience, namely with that visual effect of the snow on the road and intro screen, it's quite nice. The audio is nicely chosen and mixed and feels believable and acceptable as well. My only confusion was due to the change of character without any indication, even though there was only dialogue boxes to work with, which was jarring for the 20 seconds before I realized what was intended to have happened. Ignoring that though, it was a nice and simple game with a sad tinge that is rarely well explored, especially in jams. Cool!

(+1)

Nice little game. I included it in my compilation video of all of the Awful Holiday 2018 games!

(+1)

(x/post) "A Short Ghost Story".  Simple, but I think it worked!  Just enough detail to feel impactful without feeling too forced.  I liked a lot of the design elements (loved that weird snowfall when in the car) and I don't think anything felt too heavy-handed.  Maybe not my favorite game game, but I think it'll do good in the narrative considerations for the jam.  Maybe not so much in the "festive" part of the theme but still overall I'm happy with it.

Submitted(+1)

A superb experience with a good narrative and solid sound design. The only complaint I really have is the game is painfully short and on a very minor note not really much in the way of actual gameplay. 

Great overall, I really enjoyed it.

Developer(+1)

Thanks! Yeah I had about 5 days to knock something out and I definitely wasn’t going to be able to design, iterate and playtest on anything but something ultra-ultra simple gameplay wise. Going asset heavy felt like the best way to knock something out I could scope to have a sense of polish. I actually have had a very sad year with my family so this was cathartic.

(+1)

A very well produced emotionl short jam.

Deleted 114 days ago
Developer(+1)

I’m glad you enjoyed it! Thank you!