A great storyline and graphics but there are a couple of issues with lag and controls but nonetheless, well done DEVS.
To say that this was made in 48 hours, you did a great job. The graphics are great, the audio is great and froma chanllange point of view, it's there from the position of each platform to jumping and even avoiding the Spikes which have different timings.Well done
Is this the same mutantleg that created lab V2 and V3, if so then it's great to hear from you again and sorry for the flu season having a delay in things. If it's any concelation, i've had it as well.
I've had a play and there is no audio, is that how the project stands at this stage?
Thanks for the reply,
I did read the instructions and use the key combinations and this video is from my second play. On my first play I got stuck at the first switch but I will gladly play Nameless Tower again. You guys have done a great job so it could be that my crappy keyboard just doesn't have the balls to play.
I'll have a third play tomorrow on my main box and record it but overall, you've done a great job.
Hey Devs, I had a play and did a video. Graphically it's grast and I enjoyed playing even though there are a couple of bugs. The character randomly diseapered and I couldn't work out how to operate the switches but I got so far into the game and posted the video for you guys.
If you have time could you have a look as I would really like to get to the end of the tower or rather the top lol
I hope your well?
I had a play and it looks great but there was a couple of issues. I did record a video and if you want me to upload for you then just let me know.
I experience the following int he first 10 minutes of play.
1. Jumping, once you jump you can't chance direction or slowdown so you need to judge the distance and speed before jumping which, doe's make sense but i'm not sure if you set it intentially this, afterall, you can't do it in life.
2. The first set of four lights. I had issues with this in that when I was trying to click a light on or off, the light's were either unresponsive or another light powered on/off and I managed to complete the sequence just by pure clicking at random.
3. The butterfly, damn that poor butterfly. The butterfly disappeared regularly which made moving crates around a little hard
4. The lift, after I went down on the lift (after the four lights) I had a couple of glitches, the butterfly disappeared, moving the crates was fun as I found myself being smahed into ceiling a few times and when I stood on a crate and moved it with the butterfly, my character didn't move with the crate. I also had a spawn point reset issue there where the character just reset itself repeatedly for about 10 seconds.
but in all honesty, these glitches could be becuase the rig i'm on at the moment is a few years old, so I will have a play later on my Ryzen 5 box to see how the game performs and i'll post an update. I'll also record my play for you guys and most likly post the video so you can see how the game plays.
It's looking great though.
I found "Iceland" at 6am this morning and thought I'd have a quickplay. I managed to last about 13 minutes before I died of hyportherma becuase I got lost but this is a great little hunting project. The cabin looks cool. The scenery looks great and I found myself while out hunting thinking "ah, what's that in the distance" only to zoom in to find it's a leaf.
The shooting aspect is pretty accurate and overall I enjoyed this. This is my first video but after I've had a power nap I intend to another play but overall, well done.
In the end of managed to get 4 kills but I got lost and the cold weather got the better of me.Good Luck DEVS
What a great platformer. I took me a while to get used to the controls but I had a play. I was going to cut out all the death scenes but that would have spoilt the video.Good luck DEVS
What a wooflingly good adventure. I had a played and pawed my way to the end but there's no bones about this little adventure. Everything is put together great.Well done. Another great game
Even though it is a game developed for a gaming class, you've pretty much nailed it on the head. You've got map, controls, A task to perform and a landscape to navigate as well as monsters to avoid and then the end and apart from that I can't fault it except for 1 thing, it was a little laggy on my Ryzen 5 but well done devs.wobblyfootgamer
Well, this was a fantastically planned Prototype and very well put together. Great graphics, use of the Gauntlet/glove and great puzzle elements. I really liked the implementation of the "Click" or teleporter, Well done DEVSwobblyfootgamer @yt
I had a play and found that this gem of a game gave me a little challenge for which I enjoyed. I thought that I would have completed the game far early than the length of the video but no, I killed the giant pumpkid gaurdian and then got slaughterd, after that it was pretty much a downhill run for me but well done DEVS.wobblyfootgamer
Well, I had two plays. The first play I jacked in becuase I couldn't work out what to do and then I read the instructions. The second play I got to the top and that was freakin awesome. My left thumb was hurting from all the jumping. The view was fantastic, a little stomach wrenching in some areas and as for moving along some of those ledges,my stomach was in notches and I winced a couple of times and then I got to the top. wow, that was great DEVS. I won't explain what I saw but either watch the video or play it. Well worth the time to play.
The video is uploading on my channel and when done I will post it here.
I had a chance to have a quickplay and kinda managed to workout the mechanics. It's looking good but I had finish the video early. I will have another play later and will make a longer video for you. I like the hammer btw. Awesome skill.
Weel, what a great game. I had the pleasure of doing a 25 minute video and really enjoyed it. The introduction was good, the audio was good and the overall mechanics and asthetics were neet and as for the big bad mother at the end of the video, well I'm gonna do a part 2 and kick his ass.
well done DEVS.
Good Luck and all the bestwobblyfootgamer
What a a great idea for a game. I did a video and had 20 minutes play and really enjoyed. I did have a problem taking over some of the creatures, I had to spam the x button on my controller but finally go there and some of the gaps. Wow, all in all a great play and well done DEVS.Good Luck
I just woke up and thought I'd have a play and now I can't see goddamit.
Great use of the colours and the rocky environment. Works great with both controller or Keyboard and Mouse
Great work DEVS and good luck
Well, I finally got round to doing a Part 1 and Part 2 and it was a really enjoyable game. Even though it's WIP/ALPHA, the game has been developed to a great standard so far so well done.
The game itself, I really enjoyed playing Retract and I played it 4 times although the first 3 times where down to technical hitches at my end but I didn't mind playing it 4 times.
There are a couple of glitches I noticed.
1. Menu's. For me, pauisng the menus and then swapping in and out of the game caused the game to crash but I think that was down to the keyoard setup I have and the recording software. I used the alt key for recording shortcuts and I changed these and managed to continue playing.
2. Ledges, when jumping and landing onto ledges I kinda got stuck and had to step back so the only forward was to jump and then move forward onto a ledge HOWEVER this introduced a fantastic glitch/bug. If you get stuck on the edge of a ledge then just spam the jump button and see what happens. I continually got catapulted to some great heights and it could help playing the game or future levels i.e. two ledges a fair height apart.
The second to last level really got me. The second part was more than twice as long as it should have been and I was going to cut it down but I decided not to do this becuase if someone had watched the final cut they could have thought "A nice easy play" where as I decided to leave it as it is so that the next player knows that they aren't the only one who could have had trouble with the level.
But all in all, a damn good ALPHA/WIP DEV(s), so good luck and thumbs up from me.
I do genuienly want to play the alpha again. It was a very enjoyabl experience for me (Apart from the second to last level hahahaha)
Retract Alpha PArt 1Retract Alpha Part 2
I'm a little shocked that no one has left a video comment. I had a quickplay and and after geting used to the mechanics I found it very enjoyable. The graphics and audio are great but as soon as I got the end of level one that was it for me. I just kep falling and falling and falling.
If you get a chance to fix it can you DEVS let me know as I'd like to play a little more and venture to the next few levels. ThanksGood Luck
Very well put together and thoroughly enjoyable. Well done DEVS and as for the end .... hahahahaha
I highly recommend playing what's in the house even if it's just to see the floating toilet roll ;)