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wobblyfootgamer

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A member registered Feb 11, 2017 · View creator page →

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It's looking good DEVS.

wobblyfootgamer

I'm very impressed with Archtower. It's been put together really well. I liked how you have enabled the mouse to pan around in this 2d pixel environment and I had great fun playing Archtower. The graphics and the audio track add to the nice atmospherics of the game . The controls work really well and overall the mechanics are pretty good.

Overall, I think it has a lot of potential so I will keep on eye on Archtowers development

Great work DEVS

wobblyfootgamer

This was just great to play.  The levels are very well set out. The controls were spot on and once I started playing I had to finish Labyrneath. A fantastic little 2d platformer game.

Well done DEVS

wobblyfootgamer

Hey DEVS,

It looks pretty cool from th screenshots so downloaded the game but ran into a couple of issues.

1. I couldn't exit the turorial. I tried going left and right and pressing all the buttons and click everything but with no.

2. On both the left and right hand side of the tutorial screen I could jump multiple times up and off the screen.

3. No Audio

I hope you can fix this and I can;t wait to have a play.

Thanks DEVS

wobblyfootgamer

Thumbs up from me. I really do hope the kickstarter goes well for you guys.

Good Luck

Wobblyfootgamer

What a great idea for a game. Keep up the great work DEVS.

wobblyfootgamer

ah ic, but a damn good game though.

All the best bro

wobblyfootgamer

That was so much fun. Thanks Devs.

Regards

wobblyfootgamer

yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehawwwwwwwwwwwwwwwwwwwwwww neat

wobblyfootgamer

Fantastic 2d sideways scrolling adventure with a great storyline.

Good Luck DEVS

wobblyfootgamer

https://www.youtube.com/c/wobblyfootgamer

Hi DEV,

I had a 10 minute play and I can tell you've put a lot of hardwork into this so well done. I certainly couldn't do it, mainly becuase I enjoy playing games rather than creating games.

I don't know if you're planning on moving forward with this but If I can give you a couple of pointers.

1. Jumping needs improving. Give it a bit more height.

2. Fighting - I wasn't sure how I beat the zombies. I just pressed random buttons and suddenly I'd killed all the zombies and got an acheivement so maybe work on the animations.

3. Meeting the Sphinx - the sphinx asked a weird question about a girl killing her sister which I kinda found to be a little weird.

I liked the graphics style, It reminded me of another big name game but overall, you did really well. Try to be consistant with the graphics though :)

 I suppose the hardest thing is that during the developemeint of a game is that  you are constantly testing so try to defocus yourself between development and testing. When testing, try to step back and do the testing as if you have had no involvment  with the life cycle of developement and also ask "the community" to test the game for you. Remember Feedback is important and this will benefit you greatly

oh and make sure that all your material is copyright free and covered by the public GNU License  :)

Good Luck

wobblyfootgamer

Nice to see it converted to a Browser demo and I really do hope that this is expanded. It would be great to be able to have a city to look around or maybe a trip to the beach and possibly caves to explorer.

Good Luck DEVS

wobblyfootgamer

Well, that is one hell of a huge map and I had great fun playing it. It's very open. the weapons are great. The audio is spot on but with a few tweaks here and there it will improve. I found most of the keys but I couldn't get through the third door which is a shame. Developed by a 15 year old. Very impressive.


wobblyfootgamer

Classic Doom action in a Carnival Style environment with insane music. I like it.

I played this yesterday and found it really hard and quirky to play and then having watched coalfires video (great video) and read coalfire's comments I decided to give it another play.

What isn't made clear though is that Assasins Robots is in ALPHA which made sense and I only found this out when I completed the game so could the DEVS let people know by updating the main page.

I found this game hard with some surprises thrown in for good measure such as, when you open a door there's a mine, right there, at your feet so open the doors and move back.

Always have your weapon ready but most importantly, check for turrests on the walls ,some are hard to see.

Having said that and having completed this ALPHA and mastering the overall mechanics of the game, I like it and I would like to see how this one develops.

wobblyfootgamer

Very nicely put together DEVS.

wobblyfootgamer

WOW, I had a chance to have a play for around 30-40 minutes and I have to say this is very impressive. It did take me a few minutes to get used to the controls but the graphics. The graphics are fantastic. Throughout the play I was just mesmerised at every corner and every turn with what was presented visually and I even myself saying "Look at the village, I'd love to live there".

I have to admit though, I didn't manage to finish the game due to other commitments but I will return to this game this week and finish where I left off.


Well done DEVS

wobblyfootgamer

Wait, what *cough splutter * when was this released?  and no one has left a comment. 

Well, all I can say is that if you haven't played this then you have truly missed out. It's put together so well from the landing to the end.

The graphics are great and the use of the colours during sunset and sunrise are just beautiful.

Entering the tree's presented a change of environment and so the crickets began to sing.

I think the timing change between day and night  was just about right as it also gave you a great opportunity  to experience a full 24 hour cycle during the play but this is just so nice to play and accompanied with a great soundtrack. 

Regards

wobblyfootgamer

I'm so glad Bugs Must die is now on itch.io. I came across this gem of a game the other week on twitter and had a chance to play it. It's great.

All the best devs

wobblyfootgamer

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What a great dungeon jump and slash em adventure. Fantastic.

Good Luck

wobblyfootgamer

That would be telling .............. Oh ok, you don't need to land on the platforms to finish the level, you can fly into it at full speed.

Don't fix it please, it makes the game a little more fun and adds an extra dimension i.e. Speed rocket landing.

Thanks and good luck

wobblyfootgamer

You've done a good job so far. Trust me :)

A chippa of an adventure and well worth your time in.

Regards

wobblyfootgamer

Fantastic little dungeon adventure put together so well.

Good luck DEVS

wobblyfootgamer

FORRRRRRRRRRRRRR THEEEEEEEEEEEEEEEEEEEEEE GLORYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I could only play by myself as I have no friends boooooooooooooohoooooooo but it was still good.

wobblyfootgamer

Well done DEVS, I had great fun but watch the video. I found an awesome bug.

wobblyfootgamer

It's a pleasure. I'll keep my eye this one to see how it develops :)

good luck

wobblyfootgamer

Really good demo. It took me a few minutes to master the controllers I found it enjoyable all the way through. Can;t wait for the full release.

Good DEVS

wobblyfootgamer

Hey DEVS, 

The game doesn't launch correctly for me. I have to browse the file location and then run "prince.exe"


Cheers

wobblyfootgamer

oops, the exe is missing :)

wobblyfootgamer

Hey Devs,

I tried to launch this but it failed. Looks like the exe could be missing as it appears that all the other files are there.

Regards

wobblyfootgamer

For a first game this is pretty good. The way you put the envirnoment together without any jumpscares does make the adventure scary, even during the day lol. As i visited each room I was expecting a jump scare but instead I was met with those damn bears lol.

I managed to get the keys to get into basement and I couldn't work what to do next so I exited the basement only to discover that I was on the right path.

The house had changed to a dark and deathly looking place which added a layer of creepiness and with the odd occasional banging and the heavy breathing this added to the  scariness of the adventure but I found myself wanting to finished the game.

I was also wondering why there was a Giant Axe in the foyer but towards the end it became apparent and at this point I will say no more except for except for well done DEVS.

Good Luck

wobblyfootgamer

Fantastic, brilliant, bloody awesome, love it. Here's Part 1.

wobblyfootgamer

I played this on a 24 inch monitor and the graphics were nice and chunkey. I didn't read the instructions so I worked them out but once I found out that all you had deal with is the timing of your jumps then it turned out to be great to play. I did a little video and here it is. Good luck DEVS


wobblyfootgamer

Nice little project in development here. Looks good and handles really well.

Good Luck Saarg

wobblyfootgamer

I had a quick play as my xbox controller played up and then my pc but I decided to post the video anyway. Pretty neat my friend .

wobblyfootgamer

Hi DEVS,

It's 5am here and I couldn't sleep so let's play stargaze.

I played this on a 24 inch monitor so everything stood out really well. I did the video on my second play as during the first play I felt I needed to step back and workout the mechanics of the game a little. I used an xbox controller and neither the LB or RB worked for me for some unknown reason as well as the use of the B button. It is most likely just me as it's real early.

Having said that though, it didn't ruin my game play. As I made my way through the levels during my 15 minute play I got to like the whole design of the game. The story line is good and the interaction between the characters is neat. The game itself is not too easy nor too hard and made me have to think what do, for example at the start in the grey cavern, when you kill the glasses monster and then jump up to the next screen, I thought I was stuck untill I shot through the walls (I know, im slow).

I liked the use of the Y button  to enable you to cycle through different weapons and after I picked up the gamma burst, I happily double jumped over the large gap and was on my way.

All in all I thought Stargazed is good and I will keep an eye on this one as I'd like to see how it develops. I'd like to finish this one but for now, It's coffee time.

Good luck DEVS

wobblyfootgamer

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Rise and Shine :)

WHAT A FANTASTIC ADVENTURE. Bruc has been produced/created and put together so well. From the first 5 seconds of the game I knew this was going to be great to play and I wasn't wrong. The graphics, the audio, the enivornment, for me, just fitted together so well and as for the NPC's in the game, just great.

When the game started I wasn't sure of what was involved becuase the instructions were non existent, which for me is good but I turned around and found "The Nest" and then picked up for the first star/gem and then it clicked. Collect the 4 gems/star's to progress.

I wondered around the environment progressing through nicely AND THEN I ENTERED THE SPACESHIP.

I can't fly for toffee and I must have crashed about 30 times as the up/down is reversed as always for flight.  The textures on the tunnel were just about right as not to make my eye's go wonky or give me motion blur lol.

And then when you get to bright star/light in the sphere and then the end !!!!!! I was saying to myself "It's a  ....................." I'm not going to tell you, you will have to play it to find out or watch the video. 



Good Luck

wobblyfootgamer

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I had a play way back in February and never posted the video. I am so sorry. A great little  project put together very nicely. I really enjoyed this. Good luck.

Regards

wobblyfootgamer