I really liked the concept! The encounter rate needs to be waaay lower though and there should be sections where encounters don't happen (around the platforming especially). I actually think it would be much better served if it wasn't pokemon style random encounters and instead enemies that were actually in the platforming section which could be avoided but started a battle if touched. It would feel a lot more fair. I beat the first "boss" but couldn't get past the next two block platforming section and after running from 10 battles and looping back to try the platforming again 4 times, I ended up quitting lol. In the battles, I spend a lot of time just regenerating mana with the item so that I could heal a bunch of times in a row. The ultimates were a really nice touch and the animation/graphics were impressive for it!
The robot movement itself was really cool, I loved the "bounce" when you jumped or landed, though the movement was a bit floaty for how precise the platforming actually was.
The graphics suited the game well and were nicely polished. Implementing the leveling system and RPG style battle mechanics was impressive. The sounds were cute, if a little repetitive.
Overall a really good job, I think with a bit of work on the design and polish this would be a really cool game.
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