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Small is Beautiful

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A member registered Nov 24, 2016 · View creator page →

Creator of

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I'm having issues launching the game on my PC. An error pops-up saying "OpenAL32.dll was not found". Any idea how to fix this?

Thanks.

Thank you! I'm glad you enjoy it. :)

I'll just give you a small hint: this part above ground is related to the part under ground.

Move the log out of the way then push the turtle up into the pond, not the river.

Yes, you have to push the turtle in the pond.

You can't go in the dark room. You have to find another way.

Thank you!

Wow! This is one of my first game in career and while it was not a huge success, somehow it is the one that had the most profound impact on some players.

Thank you so much for your comment. It makes my day.

So old! Thanks for your comment. :)

I'm putting a lot of effort into these little games because I plan on making a premium full 3D version of the whole thing later. A bigger game that will include the 3 chapters and will look amazing. :)

Thanks a lot! The third chapter will be the last and I have no idea when it will come out!

Thanks for reporting this. Will be fixed in next version.

Hi! Thanks for your comment. I've uploaded a new version today that allows you to go back after the last dream to finish anything you've missed. Unfortunately this means it will wipe your save game.. Sorry about that.

All the extra items allow you to get seeds so you can plant new trees on designated spots. It's an optional side-quest only.

Jaja taught Edith how to enter the dreams.

Hi! Thanks for reporting it. She should be at her mother's house anyway and so it won't hinder your progress. This will be fix very soon in a new version.

(1 edit)

The game automatically saves every time you change screen (excluding nightmares).

I've just tested it and it works fine on my side. Let me know if you find out more.

Hey! Thanks for bringing that to my attention. I opened the comments on Chapter 2.

What you may have missed is an optional side-quest of finding seeds and planting them on designated spots to grow trees. The blacksmith can repair "something". If you used King the Raven, you might have found that thing (no spoilers). Again, it's all optional. Hope you liked it!

Wow, that old game is mentioned somewhere? Thanks for the kind words. Yes, I am still humbly making games. I'll release my second GBStudio  game Deep Forest Chapter 2 soon-ish (you can play Chapter 1 for free on itch).

You can also find me on Mastodon if you want to see the occasional WIP on my work.
@SmallisBeautiful@mastodon.gamedev.place

Hi!
There's one in the dream (when you fall and there's stuff all around falling slowly). If you can manage to touch him during your fall, he'll disappear. The last one is after the dream (night time scene). Notice the little branches behind the big tree? Go around the tree three times to make him come out.

Thanks for your support! This is greatly appreciated.

You got that right!

Hey! Sorry you had to go through a burn-out. I hope you can find a good balance in your life!

Please do! Ha ha! And thanks for the good words, I'm glad you liked it.

I don't know! I don't know what is wine and to be honest I never gave any thought about this game working on Linux or not. The audio problem you had was not only related to Linux, it was a switch I forgot somewhere, can't remember what exactly. Game Maker Studio is taking care of working on Linux stuff by itself apparently!

I'll take that as a compliment but no. There is only two little songs I've made myself (I'm not a musician) after all. Otherwise there is a few walkthroughs you can watch on youtube.

If you mean the credits section, there's nothing else to do! You reached the end! Glad you liked it. :)

Well that is very kind of you! Thanks a bunch

I'm glad you did! This makes me happy. 

Thank you! Glad you enjoyed it. 

This was the best couch coop play time I had with my kids by far. Really hoping development is still on-going! I don't see any fresh news about it?

Steam page soon for wishlisting?

Thanks to everyone who played! Obviously I fell for the newbie mistake of making it much too hard!
You need an precision of 75% for the client to accept it, I should have made it much lower.

My active screen's resolution is 1440 X 900. You code seem to default to 1920 X 1080. What I do for my games is I check the user's screen dimensions with "display_get_width" and adapt the screen accordingly (simplified code below) :

var dw = display_get_width();
if(dw >= 1920){ w= 1920; h= 1080;}
else if(dw >= 1280){ w= 1280; h= 720;}
else if(dw >= 640){ w= 640; h= 360;}

surface_resize(application_surface,w,h);
display_set_gui_size(1920, 1080);
window_set_size(w,h);

Thanks for your comment!

Thanks!

The neon tubes you "paint" with cost money! I really didn't explain that very well. You also need an "accuracy" of 75%+ or the clients won't buy it. I realise I made it much too tough!

You can paint as much as you want in creative mode though. :)

I might be mistaken. Maybe it did not start fullscreen but just too big?

Yes, I didn't get the instruction because of language.
I gave it another go. Cool concept but brutally hard with dying on first mistake! Keep it up.

Thanks for the comment! Did I make it too hard?? Another player commented it was unforgiving!

Well a checkpoint system would have helped a lot! I brutally died upon first meeting with the worms. The boss wasn't too hard once I figured him out (beat him the first time, don't think I would have had the courage to start from scratch otherwise!).

Oh! No, I didn't hit the spacebar. I completely missed that. Since every other button is activated by shooting on it, I assumed the middle left button was the "play" button but besides making all buttons disappear it didn't seem to do anything else.

Tie the background to the camera's movement instead of the player's.

Cool concept! The 3D effect is not 100% convincing but it's pretty good for a jam. It gets the point across. Keep it up!