Hey, very cool game, it took me some time to grasp the gameplay loop but after 3 turns I was on it. I understand it is a prototype but it has a very solid base for a full release. And if you do it, I think rewarding more skilled players would be great. IDK, maybe creating bonuses, such as 3 diamonds per "level" or something. Cheers!
Play game
Neon Arena - Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #38 | 3.618 | 3.618 |
Theme | #83 | 2.882 | 2.882 |
Visuals | #83 | 3.294 | 3.294 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Neat game play. 11-15 data packets before you can get to an entry point felt like kind of a lot right off the bat. I would have liked to have seen there be multiple levels with the difficulty ramping up as you went. Maybe defeating enemies could build up points towards generating extra data packet to reward clever strategy with faster level clears or something.
Thanks for playing and reviewing!
I worked on the project for about 10-11 days and this is my first project on this engine(I bought a Mobile license, but I didn’t have time to try it). I didn’t have time to make several levels (so I made 2 game modes), didn’t have time to do normal training, and didn’t have time to add another type of opponents.
The complexity increases with the increase in processed data packets, more precisely, the likelihood of more opponents at a time, etc.
In general, there is a lot of work, but at the moment the result is this. Thanks again for playing! =)
This is refreshingly innovative! The premise is simple but has depth and it's elegant in it's design. I would encourage you to keep working on this after the jam!
Super cool strategy system. It would have been neat to see strange setups and more enemy types and whatnot, but it was super cool regardless.
Very fun, the tutorial was very taunting with too much text, ideally, it would be nice if the mechanics were taught with some small levels.
I did manage to learn through trial and error, great job on the idea.
I think game is difficult in first time play. Fewer text will make the game better. Background look cool, can change between 2 types. Anyways, it's fun, clap clap.
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