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Welcome to the Complex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #95 | 1.969 | 2.667 |
Fun | #106 | 1.354 | 1.833 |
Overall | #108 | 1.518 | 2.056 |
Presentation | #111 | 1.231 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the idea of having fun but trying not to get caught by the little robot/principal. I agree that it was kind of hard to land on the crates while jumping - maybe there was a trick to it that I missed. I also threw a block through a wall once while standing right next to it, just for bug-reporting's sake. Overall, though, neat entry.
The trick to landing on crates is to jump forward after they're placed against a wall. I agree I need to fix that. Also, you can throw them through a wall because their collision is disabled while in your hands and gets reenabled when you throw so it can go through walls.
Oohhhhhhh ok! I gotcha. Well, that makes sense then ha :)
Jumping onto crates in this game is harder than it should be. You can't precisely control the direction you move in mid-air and the jumping itself is very floaty, so I spent a lot of time trying to line up my jumps and much less evading the robot. That said, the concept is a good one that you could expand on.
True. Mostly I had to throw them against a wall to jump on them.
The Idea is nice, but the game needs a lot more content, fuller rooms, and a rework of how jumping works.
What's the problem with the jumping?
Also, the other problems are simply that I didn't have time to make what I wanted, which was a bunch of nice-looking rooms that have doors that open when you complete the challenging puzzle inside.
You kind of have movement in the air, but then don't and in general, I found it extremely hard to jump on a box unless it stands in a corner. Also, I experienced a bg where when jumping you could get stuck on the surface of the wall.