it was supposed to be like a showcase thing
I guess it was a bad idea
I don't really know. It might be limited by the concept, but it did feel a bit frustrating in that clear the cones level. I couldn't get the crates back in without putting cones back in as well.
I just didn't want to play this. It's not very good. I didn't get to fight enemies, but it uses the arrow keys for jumping (not very good), has bad graphics, no audio, and doesn't feel good to play especially since it resets on death (I guess this makes me a hypocrite but in my games it's decent at least).
The graphics are decent if plain, but the game is very buggy and kind of bad. The controls are super misleading. The throttle doesn't do anything, the rotating keys mostly move you, and the camera is very lazily made.
I'm the chromian, I really prefer discord to forums because it's faster paced and the entire reason I do game jams is because I have no patience. I'm mostly a programmer and musician and I use unity. I did some weekly game jams last year (171 and 172) and now I'm back.
Unfortunately, I have to give you 1 star on fun and presentation because it's not fun and it doesn't look good. However, your idea is great, and if you implement that I'll definitely download or buy the full version.
The trick to landing on crates is to jump forward after they're placed against a wall. I agree I need to fix that. Also, you can throw them through a wall because their collision is disabled while in your hands and gets reenabled when you throw so it can go through walls.
What's the problem with the jumping?
Also, the other problems are simply that I didn't have time to make what I wanted, which was a bunch of nice-looking rooms that have doors that open when you complete the challenging puzzle inside.