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Layer 88 Progress Day 1

A topic by The Chromian created Mar 05, 2023 Views: 264 Replies: 6
Viewing posts 1 to 7

With the help of GitHub Copilot, an interview of a roguelike developer, and some heavily modified old code for a tactics game, I got random floor generation (with loot spawning) and basic movement working. The concept for my game is exploring the Gaping Maw, the 88th layer of the Abyss in D&D lore. I'm not trying too hard for accuracy, though.

Day 2: I didn't get too much done today. I got item pickups working and did a little UI stuff, but ran into some weird pointer bug.

Day 3: Made a lot more progress (still no enemies, hopefully I'll get to those tomorrow). See the attached video.

Day 4: Enemies, finally! Couldn't get pathfinding working yet so they don't do anything, but they exist! Also added a new item, started work on a new system, and fixed a bug.

Day 5: Got enemy AI to work, but it's really slow. Also added combat (which works ok but has a game-breaking bug) and an exit (which I couldn't test because the combat has a game-breaking bug). Couldn't take a video because I can't show off most of it reliably.

(+1)

Day 6: Enemy AI works worse but is slightly less slow until the entire game's speed dies to a memory leak. Combat bug has been fixed but there are more inconsistent crashes, exit works now, you get souls from killing enemies (although I haven't implemented the altar where you can spend them quite yet).

Day 7: The game is finally good! Gameplay loop is finished, music and SFX exist, and there is enemy variety!