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Divine Law's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3 | 4.417 | 4.417 |
Fun | #7 | 3.917 | 3.917 |
Overall | #7 | 3.972 | 3.972 |
Presentation | #22 | 3.583 | 3.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Incredibly smart game.
Really enjoyed the breaking the laws of physics mechanics. Some puzzle can be challenging too, but the difficulty increases at the right pace.
Very realxing too ^^
Glad you enjoyed it and that it's at a good pace, that's something we debated over a little haha.
What an amazing, clever game!! I loved it!! The puzzle mechanics were great and unique! Also great design by teaching through restricted use in the first 4 levels! I really liked the art and color palette too -had a nice vibe to it! Fantastic work! :D
Thank you. The puzzle mechanics was mostly my teammate (he did see your comment and is happy you liked it). Also, I appreciate the art feedback!
The puzzles are great, I know how hard it is to get dificulty write (it's a pun). You did very well on that, felt really smart after solving some of these. The art isn't my favorite but that's also not the most important aspect of puzzle design. I really like how the game let's you control time and space to avoid a snake from escaping. And heads up for the skip button for those who don't know how to solve the puzzle. Had a fun expierence playing. 8 well designed levels, some to guide you visually through the level and some to give a bit more of a challenge. The overall progression is well balanced!
Thanks for playing through the game and the feedback! Glad it could make you feel clever haha. Any additional feedback what could have been better in terms of art or just what didn't work would be greatly appreciated.
Honestly, really good job! I got quite a few good headscratchers out of this, and the idea is pretty original too. Here's hoping you make it into the top games!
Yay, thank you, thank you!
I liked the puzzle aspects of this game. It was well thought out.
Thank you, appreciate the comment! One of us thought the puzzles might be too easy and the other one of us thought they might be too hard. Perhaps it turned out to be somewhere in the middle.