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A jam submission

Tender ArmsView game page

A dungeon crawler.
Submitted by Rokas (@rokasvo) — 1 day, 23 hours before the deadline
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Tender Arms's itch.io page

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Comments

I love the visual style but honestly I didn't get what I had to do

Probably. I'm not too experienced with programming beyond GML, but the vast majority of the problems this computer has can be explained by it being an all-around piece of shit.

Developer

@buttfield

Loaded up the dev environment on Windows 7 and can't crash it - it is likely that the OpenGL version used (3.3+) is not supported by your computer. If that's not the case, I'm curious and could you contact me @rokasvo on twitter?

Developer

@Coldest

All the keys in the game are position based - the key you should press for semicolon is on the right of "L", which in your case should be "Ñ". Thanks for reminding me not to hardcode the key strings.

@buttfield

I've had trouble with Windows 7 before, investigating now.

There is no semicolon (;) key in a spanish keyboard.

To write a (;) with a spanish keyboard you have to press "Shift" + "," (comma). This is not registered by your game (not saying it should) but I couln't play your game because it forced me to press a key that doesn't exist in your keyboard.

This is a really important issue you should address.


P.S: Wow, was the spinning and rotating square thingie a character selection screen? I wouldn't guess in a million years.

Didn't properly start, loaded the correct background color, but with the bottom right quarter of the screen white, and nothing else. On Windows 7, using an ancient toaster of a laptop..

Submitted

I don't really know what to make of it, to be honest.

I love the way the game -feels-. Despite being graphically minimalist, it still has a looming darkness to it. Somehow fairly spooky!

The control system was interesting. Definitely takes some getting used to, but I don't think its bad. I think a beginner "tutorial" dungeon with some real threats would probably help me warm up to the engine more.

I really love how mindfucky the game can be, with your surroundings changing constantly.

I want to see more of this. Mainly, I want to know what kind of gameplay/combat there will be, and how the control system works with it.

The only bug I encountered was, while the "voice" was telling me stuff, if I used IJKL to inspect something, the text would overlap and be hard to read. I'm sure you've heard this already, but thought I'd share.

Overall, the art works, the audio definitely works. Keep it up.

  • Nice trick of giving the player cosmetic choices at the beginning. I went back and checked to see if the run was different with different characters.
  • Is there a combat mechanic too, or is it just puzzles and riddles?
  • The demo felt a bit short. You only just finished introducing the mechanics. A full puzzle with all of the controls would be nice.
  • Standard feedback I give on all games with low contrast is: you could increase the contrast, but this is an aesthetic choice. You have a good aesthetic going now, but it wouldn't hurt to experiment with the exact shades.
  • Hands on both wasd and ijkl feels nice. I wish the demo was longer so I could use the controls naturally.