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A jam submission

Masquerader ZView game page

Transforming Hero Action
Submitted by Fxy (@fxydev) — 1 day, 3 hours before the deadline
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Masquerader Z's itch.io page

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Comments

Fantastic stuff, really solid megaman-like. Only real issue for me was the lack of VSync - everything else was pretty much perfect.

I didn't really utilize transformations much, default armor mode is just too great and versatile. Bomber guy is pretty neat, but he severely lacks in the moveset department compared to the motorcycle guy or the deafult armor guy.

Holding circle button to open the transform wheel takes just a tad too long for my liking, but that's a minor nitpick.

Didn't really have much trouble with the bosses.

Good stuff, fantastic visuals and really tight gameplay. Looking forward for more!

Submitted(+1)

Wow, a Kamen Rider game? The core gameplay is seriously impressive, but I had some issues with getting my controller to work. That tends to happen with this controller with a bunch of other games, so I just played with keyboard. 

There's a bunch of other minor technical issues/bugs:

  • The audio settings randomly decided to set themselves all to 0 after I cleared the first mission and went to level select. This was fixed after going to the options and saving a new settings.
  • There's some text overflow issues like "Highscho-oler" getting cut off, 
  • The henshin changing UI seems to have gotten drawn underneath one of the generator events. 
  • The key to change also stopped working during the tutorial for the Pursuer, and trying to pause it just quit the level.
  • Clicking on the level select menu seems to break the whole menu. It's probably something getting raycasted and taking focus away from your buttons?
  • I somehow pushed an enemy into the boss room, fortunately he despawned once the fight started. 
  • Attacking the enemies in the laser section pushed me back into the laser, I'm not sure if that's intended?
  • I found the pixel font text in the dialogue to be hard to read at times.
  • The main menu starting with Enter and then everything else being Space to confirm was kinda weird. Maybe just have Enter remain being an additional key for confirmation or change it all to use Space?

Probably skill issue on my part, but the spikes and environmental hazards were really annoying to deal with in some places. I died to the 2nd stage boss, not sure if that's intended since it had a cutscene that put me into the next level but also gave me an F rank. Didn't play the last stage because I'm missing the tutorial for the 3rd form, maybe it's also a good idea to have a practice mode in the level select?

I don't have much nostalgia for this era of gaming since I didn't grow up having the game consoles that would have games like these, but I thought it was a really good game. Maybe the only other criticism I can give is that the enemy attacks come out really quickly and I'm not able to respond to it in time, but because of how lenient most of the game tends to be this doesn't feel like such a major issue. I figured it's one of those kinds of games where even having the enemy be able to attack is a mistake on the player's part, so it might really just be a skill issue on my part. Aside from that, really the only criticisms I can give are on technical issues, and maybe that there could be more work on the backgrounds but that can always come later.

Submitted(+1)

Sir, this is "amateur" game development. "Professional" game development is a few doors down.

Seriously, the only complaints I can think of are (1) my mouse cursor didn't automatically hide when I plugged in my gamepad and (2) pressing A while a character was talking skipped that line, instead of filling the rest of the text in. I absolutely love character action games, but I've always thought there weren't enough 2D ones. This is basically my dream game.

Developer

Biggest change to this version is that Bosses respond to hitstun the same way most enemies do, no more arbitrary armored attacks, to compensate most will move out of the way or defend themselves.

I've also allowed the Ninja form to be unlocked in its earliest form, give its grappler play a shot early by completing the new Winter stage or Boss Rush.