Thanks for the encouraging words, guys (some triggering intended).
I realize that the current controls seem overly complicated for no apparent reason, however they do provide very precise control over what you want to do. Specifically, you might have 5 items when approaching the door, each of which could in some way be used on it, which could result in a significant list of available options on each tile. In other words, the mechanics of interacting with other objects are still being explored and I agree that the input can be improved. Also, a good point on inventory hotkeys, should map well to the keyboard numbers!
Secret Hint: the map is upside down.
Some thoughts I had while playing:
I really like the way the tiles pop in - very juicy.
The tile selection and inventory management feels kinda clunky. It would be a huge help if the game automatically highlihted nearby actions and you could maybe toggle between the with a single key. For example, when approaching the door with a scroll in the inventory, couldn't I just use the scroll right away with a hotkey? Same with picking up items, good stuff could be picked up just by walking over it or pressing a key when standing.
Music and sound effects are top notch, fittingly dark and brooding.
I kinda wish I could move more than one tile when holding the move keys.
Killed a skeleton after like 3 tries, neat position based combat, reminds me of DROD a bit
Found the lockpick - damn, it's still so much buttonwork to do such a simple task.
Couldn't figure out the pickaxe, hit the wall indicated on the writing a bunch of times but nothing happened.
I'm liking the art and style. Love how the new visible tiles spawn, very sexy. Also having sound effects in a classic style dungeon crawler adds so much. Liking the music as well. 9/10 would spend jewmoney on.
This is really fun! The controls took a were a bit confusing at first. but all and all this was incredible and has a lot of potential!
I like it so far!
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