Thanks for the encouraging words, guys (some triggering intended).
haversine:
I realize that the current controls seem overly complicated for no apparent reason, however they do provide very precise control over what you want to do. Specifically, you might have 5 items when approaching the door, each of which could in some way be used on it, which could result in a significant list of available options on each tile. In other words, the mechanics of interacting with other objects are still being explored and I agree that the input can be improved. Also, a good point on inventory hotkeys, should map well to the keyboard numbers!
Secret Hint: the map is upside down.
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