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A jam submission

Live Die RebootView game page

puzzle platformer
Submitted by juicedup12 — 2 days, 23 hours before the deadline
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Live Die Reboot's itch.io page

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Comments

Scuffed, same issues as others have said. Also, the camera is so close that I have to wrangle it to see the hint text. As far as the premise goes, it's a decent puzzle game idea. Hope to see a version with all the issues ironed out.

Submitted

Tone donw the mouse sensitivity. Change the camera to be first Person.

Don't hold down the button, press it once instead of hold.

Needs more explanation since the second level has an item you cannot see until after running in the fire and you can't move it backwards or reset it's position. 

Also lives never fully go down, they reset back to three even if ded multiple times.

Submitted

This is the portal of our time. Hopefully in 20 years it gets an Nvidia remix with RTX enabled.

Submitted
  • Mouse sensitivity is ridiculously high.
  • If you go to the camera settings, you can't get to the main settings menu anymore. Clicking the settings button just takes you to the camera settings, and going back from there takes you to the pause menu.
  • Tabbing out with the pause menu open makes the game hide the cursor when you click after tabbing back in, and you have to unpause first.
  • Get rid of the chromatic aberration and depth of field. They're shit effects and should never be used.
  • The FoV is absurdly low and the camera is way too close to the character.
  • Why do I have to hold E for 3 seconds to respawn or go to the next level? Just let me press it normally.
  • Is there a reason for the default movement speed to be so slow?
  • Was I supposed to use the ragdoll to glitch my way up to the ramp on the second level?
  • If you switch characters while rebooting, you'll be able to control both characters at the same time. If you get both of them killed and reboot, only one of them will be respawned. Trying to reboot the other one freezes the game. The simplest solution is to simply not forcibly switch characters when spawning a new one.
Submitted

It took me a bit to get it, but once I did i liked it a lot - unfortunately that feeling lasted a whole 3 seconds since there were no levels left to play

The mechanics of using a robot body/respawning to change the laser effect was a lot of fun - it was the one level I feel like I tackled the intended way

The first level I just jumped next to my clone, which pushed him over the forcer field, so he briskly walked forward and triggered the goal

The second level I understood, but it wasn't very interesting. Just get the box, die, clone uses the box, done.

I'm not a puzzle guy so I don't really know if this feedback is valuable, but what I can be sure of is that the lowest mouse sensitivity is insanely high for a puzzle game. Tone that down to molasses tier for people with already high mouse DPI values.

I don't remember seeing your game posted in the threads though

Developer(+1)

hi, thanks for playing and posting your thoughts.

Yeah im really sorry that your excitement was cut short. I had a few extra level with different mechanics set up but i didn't have time to iron them out fully.

I'll be working on getting those set up within the next 24 hours hopefully.

About the firelevel, i think i can flesh it out more, youre right thanks for the feedback.

And Lol nice bug find, pushing the playr into the laser i didn't even think of trying that ill see if i can prevent it


I know what you mean about the mouse sensitivity i should have worked on it a little more but i neglected it  so i could get a dopamine hit posting on day 1.

Ive posted about my game 2 maybe 4 times, but its just not something i can make interesting webms with without spoiling the puzzles ir mechanics., maybe im being paranoid though.

But thank you very much for playing i appreciate it a lot.

Submitted(+1)

The Idea is interesting. 

The Button right after the Laserwall doesn't work very well. You fall semi-random based on Physics as you hit it, so around half of the Time you just don't fall on the Button enough to actually activate it, or to keep it activated. 

The Fire has no visual indication that you're burning/overheating yet. It is also too fast I think, You can't really see behind it very well, so I had to run through a few Times to almost instantly die, to look for the Cube. Then repeat that to get it back. 

Accidentally carried the Box further away the first Time thanks to the Camera Controls, instead of back through the Fire, making the Level impossible to beat. Had to restart the Game, as anything else didn't reset the Box, only the Robot.

The final Level with the Laser was the one that worked best, as it doesn't matter as much as with the Button where exactly you fall. 

Controls are a bit janky, Camera is way too fast and way to zoomed in, makes it hard to see or control anything. Mouse also doesn't look to the Gamewindow, so if you look around a bit it moves out of it and you can't swap Characters until moving back in, at which Point you're view direction is somewhere useless. 

I'm assuming all the Graphics are Placeholders, still, I think this would work better with a more stylized Robot. If its more cube-oid or something, you could maybe use it to kill yourself to stand on. If its more Spherical, use the Corpse to roll down certain Paths or something. Since you can reboot a single Bot endlessly without Penalty it seems, you could have a selection of different Bots to use, instead of multiple Copies of the same one. Maybe. But maybe that'd also take away from the feeling of a small robot-clone Army you control to get through the Levels.

Developer

I'm glad you found the idea interesting even though you went through some jank, I'm gonna try and adress your complaints right now, mainly camera and mouse cursor and the fire too. I've just been so used to replaying the same levels over and over it doesnt cross my mind unfortunately

and yes, physics are really hard to get right for a rookie gamedev like me, there's a lot of values that go into how everything moves and its really time consuming to get it "just right" especially when those values need to change later to accomidate a new mechanic

and there are actually a couple mechanics that didn't make it into todays build

anyway your feedback was really valuable, more valuable than feedback i can give so thank you.