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It took me a bit to get it, but once I did i liked it a lot - unfortunately that feeling lasted a whole 3 seconds since there were no levels left to play

The mechanics of using a robot body/respawning to change the laser effect was a lot of fun - it was the one level I feel like I tackled the intended way

The first level I just jumped next to my clone, which pushed him over the forcer field, so he briskly walked forward and triggered the goal

The second level I understood, but it wasn't very interesting. Just get the box, die, clone uses the box, done.

I'm not a puzzle guy so I don't really know if this feedback is valuable, but what I can be sure of is that the lowest mouse sensitivity is insanely high for a puzzle game. Tone that down to molasses tier for people with already high mouse DPI values.

I don't remember seeing your game posted in the threads though

(+1)

hi, thanks for playing and posting your thoughts.

Yeah im really sorry that your excitement was cut short. I had a few extra level with different mechanics set up but i didn't have time to iron them out fully.

I'll be working on getting those set up within the next 24 hours hopefully.

About the firelevel, i think i can flesh it out more, youre right thanks for the feedback.

And Lol nice bug find, pushing the playr into the laser i didn't even think of trying that ill see if i can prevent it


I know what you mean about the mouse sensitivity i should have worked on it a little more but i neglected it  so i could get a dopamine hit posting on day 1.

Ive posted about my game 2 maybe 4 times, but its just not something i can make interesting webms with without spoiling the puzzles ir mechanics., maybe im being paranoid though.

But thank you very much for playing i appreciate it a lot.