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A jam submission

The Ballad of Deadeye ChambersView game page

Submitted by crystalline_bonsai (@games_bonsai) — 2 days, 22 hours before the deadline
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The Ballad of Deadeye Chambers's itch.io page

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Comments

(+1)

The idea of blocking bullets to absorb them and reshoot them is interesting.

Shooting with mouse click when the mouse isn't used to aim seems a bit odd tbh. Id probably also bind it to a keyboard key.

There is glitch that if you keep running when falling next to a wall you get stuck at the wall and stop falling.

Good luck with the game anon!

(+1)

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Submitted(+1)

the controls are pretty akward

when u start the game the mouse stays visible until you alt tab

combat aint particularly exciting as it involves standing still blocking to recharge ammo

plus if you keep blocking attacks for some reason your health randomly goes down all of a sudden and u die

whenever you die the mouse stays invisible and locked until you alt tab again

Submitted(+1)

I agree with other comments posted. A few other things:


- The 3D models are pretty good, ambience is pretty good.
- I'm a normie gamer and am not used to using my left hand for movement AND picking up items AND sprinting. It's too much things for me, especially since I only seem to use the mouse click for firing weapons.

- As others have said, the jumps feels floaty and I got caught on ledges.

- Have some acceleration for starting and stopping movement, it feels too jerky now

- Add some screenshots on itch so when people are browsing the submissions they get an idea for what your project is

All in all it has a lot of potential, great job!

Submitted(+1)

I don't have much to say:

>Models were good.

>Enemies have so much HP compared to the ammo you get, running past them is easier and more effective

>Music was good.

>Enemies can walk through walls.

>Jumping is floaty and you can get caught on ledges

It needs work, but I would make it faster and enemies do more damage with the player doing more damage. It would add a bunch more  risk and reward with ammo and making ammo actually useful.

(+1)

The look of the game is pretty good. The models have a nice low-poly look. I think the movement needs a bit of work, though. The character moves really fast and jerky, and the jump is very floaty. A few things that might help:

- Hitting left/right should accelerate the player to their maximum speed over a short span of time. Might want to lower the top speed a bit.

- Increase the gravity, and the jump force. I just feel like I'm floating in the air for too long.

- I was getting caught on ledges as I tried to jump up.

- The camera movement is a bit much, in my opinion. I'd try adding a bit of a dead zone, and a smoother "pickup". 

- I ran out of ammo on the very first enemy, and then just had to run past. 

It's a good start, I like where you're going with it. Keep it up.