This video was really helpful, Thanks for playing!
You can change hotkey keybindings in the setting to rebind pause to esc or anything else.
As you guessed, a lot of things like fuel limits were designed around pvp which was the main focus of this build.
The shooting puzzle area was unfinished. In retrospect, I should have removed it until it was ready considering the rest of the campaign is functional.
Again, thank you for playing. the single-player mode will be given more attention before next demo day.
I like the fall down faster because I think most games should have that, gives a lot of free movement which is the thing that makes underwater levels way more fun, really cool
I quite enjoyed the multiplayer where you have to predict the direction of your bullet like a flying game, I heard from you that the single-player was not the main focus so I will just say that in single-player everything is flat because all the enemies can only charge you in one direction without so they are basically a target practice that sometimes shoots you back, more interesting are the bosses but they probably need some balancing and a lot of playtesting.
What I would like to see is: - Decrease falling speed - Bullet readability in any type of background - Controller friendly options
I don't know what is your direction from here, it's a bizarre combination from a gameplay perspective I feel there could exist a user base for this game full of shitposter, a full package could be a short single-player, an active player base on discord and a level editor.
Thank you for the detailed feedback. Hopefully improved client prediction will make the game more enjoyable when playing with overseas lag. A lot of physics and readability tweaks are planned for the next version alongside more fleshed out single-player.
Not sure about the overall direction of the game. mostly aiming for a casual game between friends. Level editor is a good idea that I'll definitely consider working on.
Comments
This video was really helpful, Thanks for playing!
You can change hotkey keybindings in the setting to rebind pause to esc or anything else.
As you guessed, a lot of things like fuel limits were designed around pvp which was the main focus of this build.
The shooting puzzle area was unfinished. In retrospect, I should have removed it until it was ready considering the rest of the campaign is functional.
Again, thank you for playing. the single-player mode will be given more attention before next demo day.
I like the fall down faster because I think most games should have that, gives a lot of free movement which is the thing that makes underwater levels way more fun, really cool
i really dig the gameplay on this, it has a very enjoyable kind of movement
only real complaint is how loud some of these sfx can get
I will do some sound balancing before the net build. That's what I get for always listening to music while deving.
Lovely build, seems pretty much ready to polish
I quite enjoyed the multiplayer where you have to predict the direction of your bullet like a flying game, I heard from you that the single-player was not the main focus so I will just say that in single-player everything is flat because all the enemies can only charge you in one direction without so they are basically a target practice that sometimes shoots you back, more interesting are the bosses but they probably need some balancing and a lot of playtesting.
What I would like to see is:
- Decrease falling speed
- Bullet readability in any type of background
- Controller friendly options
I don't know what is your direction from here, it's a bizarre combination from a gameplay perspective I feel there could exist a user base for this game full of shitposter, a full package could be a short single-player, an active player base on discord and a level editor.
Thank you for the detailed feedback. Hopefully improved client prediction will make the game more enjoyable when playing with overseas lag. A lot of physics and readability tweaks are planned for the next version alongside more fleshed out single-player.
Not sure about the overall direction of the game. mostly aiming for a casual game between friends. Level editor is a good idea that I'll definitely consider working on.