Log in with itch.io to leave a comment.
I'll have to agree with everything Fervir has already said:
* While you can get away with using bfxr (I am) you can't just settle on the first thing that comes out. Music may also mask it a bit better too.
* There wasn't a whole lot to do in the demo, but the potential variance in levels and enemies seems promising. Definitely work on the level generation, because some of the levels were very empty. Very much enjoyed the summoning/souls aspect.
* The lighting made the game look very very nice, but again the speed of the fireflies were too slow sometimes.
It definitely has potential. Keep at it!
"Monsters now find you more sexually attractive"
That was pretty damn funny, caught me off guard.
The game is fun, my poor glowbugs got ripped to shreds. It's pretty cool getting enemies to fight for you, but the whole thing kind of gets old quick. I went through about 15 layouts, before getting stuck in a huge maze that took a long time to navigate. I didn't have any light sources except for my suns who took a while to catch up, so it was a drag just waiting for them so i could navigate the never ending maze. It was then that I felt like the game was becoming pointless, and I wasn't excited enough to explore more to see new monsters and items.
The enemies themselves pretty much all felt the same and since your only attack is the same melee swing over and over again, things got redundant, quick.
The graphics are really nice and juicy, and the light sources actually add to the game cause there are many different ways to get and manage light and that's really, a big plus. The sounds kind of sounded like they were from bfxr which is bad and could use work.