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A jam submission

Nomad DefenseView game page

character oriented defense
Submitted by mung — 5 hours, 14 minutes before the deadline

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thanks for the feedback

apparently the variables dun goofd for some on startup so im uploading a fixed version


Wasn't sure what to do at first when exploring, but then I went into battle mode directly after planting the tower? Anyway, the controls for the combat were fairly easy to pick up.

I like the freedom you get in battle, it gives more potential for dynamic battles. I can easily see some dragons flying up and having a unit taking care of them while another unit is protecting the ground and so on and so forth.

Also, I'm not sure if the combat should have ended or if it was looped. The exploration feels a bit too slow and I just hope we can see what we are should defend when exploring on the next ver. Overall this game got potential, I really want to see where this game is going with the battle gameplay which I think was his strongest point.


It was somewhat frustrating without tooltips at least to tell you what's going on, but after some fooling around was able to play.

The actually fighting was somewhat frustrating as well. Having to choose the unit, choose the action (you should save the previous action between switching units), then aim felt clunky.

Has potential with better controls