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A jam submission

AlphamanView game page

Save the world from the berserker virus released by the Red Bombers as Alpha!
Submitted by Yomic (@Trueyomic) — 2 days, 17 hours before the deadline
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Comments

Submitted (1 edit) (+1)

Small bug: pressing "back" on the options screen also automatically started the game when I came back to the main menu.

The music is great.

I'm a huge megaman fan so all of this critique is based off of that and what I expected.

I don't like that there's a slight pause after you shoot a sword charge shot; it's not like that in megaman so it threw me off a few times, but there really isn't a default charge shot like in megaman. I do like having more than 3 lemons on screen at once though, that's nice.

I expected dash to be on the slide hotkey but it wasn't, small complaint. I tried changing the key in options but I couldn't make it two keys (down + A) like megaman. I had to think of it more like the dash from megaman X.

And damn did it feel like megaman X. It looks like the original series but god damn, I swear those tanks that lob shots in an arc are straight from X. Those guys are why I felt like I needed a slide. The arc was perfect for a slide to fit under. 

Anyway, I like all of the weapons. The triple blade (I mean that's literally blade man's power from 10, except it doesn't invert the bullet path when you jump) is probably my favorite, though I had to use the sword to beat the last boss.

Very fun!! I wanna play the other demo because I liked this one so much. Keep it up!! I can't wait to play more!

Developer(+1)

The bug is noted, I know how to fix that one.

The slight pause on the sword charge shot is based on Zero from X3, which grounds you when you use it for a short period.  It's a small drawback for the powerful attack you get for being in melee range that can be deadly if you use it at the wrong time.

The controls are made to feel like X all the way, but the dash probably does deserve a smaller hitbox.  Dash jumping is also a thing too so Down + A might not work well.

Thanks for the in depth critique and compliments!

Submitted(+1)

It worked (for what it seemed to) as it should. The menus, however, were the greatest enemies for me. At title screen with "Press Start", it was quite nebulous that the "start key" would be ESC key. Then at the start menu was the second round across the whole keyboard to see which button lets me select Start Game - that time around it was "Z".

Developer

I figured it was a common enough control scheme for indie games, but I'll definitely consider a "Press [button configured to jump] Key to Start" instead of "Press Start" on the title screen.  Thanks for the critique!

Submitted

Its possible that everyone knows that those are common controls - I don't really play side-scrollers unless it is for a good reason (play-test for other anons), so it is highly likely that it is me that is out of the loop.

Submitted(+1)

Surprisingly difficult even for a MM vet. Definitely has the Capcom feel to it and you've obviously taken great care to make it that way. Charging specials is a cool twist, and being able to wall jump in what feels like a more classic MM game is pretty fun too.