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I'm going to ignore you're dismissal of any feedback of "this is early demo lel".
-played in 1920x1080, couldn't read the tower title nor icon without squinting-the art is very inconsistent, which ruins the atmosphere of the game, you got some Mobile trash cutesy UI on the sides, but then the icons are paint tier and the 3D is a different game entirely-when you click the tower, the icon bounces-I need much more info about the towers than their names to make decisions: range, damage, rate, upgrades etc.-if the actual towers are any indicators of the final game look, then sign me up-the few sound effects are great, would disable the music if I could-the choice to allow snapping to grid but not forcing is odd-having to build the crystal without knowing its upgrades and being unable to reposition it is annoying-I'd want to be able to individually target enemies or at least have behavioural presets-if you need a speed-up setting, consider rethinking your mechanics design
Overall, polish the thing to the level of the towers, add strategy, variety and it should be great.
I like tower defense but haven't played in years. The lighting is stiff(plain) but the game itself is a tower defense game. I do like the fantasy theme and think you made it work well. nothing in here that time and polish won't fix. good job!