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A jam submission

Rym 9000View game page

Hyperkinetic shooter designed to make your eyes bleed
Submitted by Sonoshee (@sonoshhh) — 20 hours, 45 minutes before the deadline
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Rym 9000's itch.io page

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Comments

Submitted

Part [2/2]

The screen is too small for how big the enemies are, it's hard to dodge things even when I know they are coming, this problem is multiplied by the fact that the player ship seems slower than most of the baddies, it's faster when you're not shooting but why wouldn't you shoot? There's a dissonance between the visuals and the gameplay, while everything LOOKS fast, it plays slowly and punishes you for shooting, and it has enemy patterns that encourage safe plays. I want to feel like a badass but the game doesn't let me.

Submitted

The analog stick works for moving the ship but I can't shoot. (Xbox One controller)

I love the aesthetic and the shaky visuals, but there's very little contrast between the things that matter (enemies and their bullets) and the useless things (score bubbles, background, the player itself). It lacks clarity in general, I have no idea what those aiming reticles at the corners of the screen do, are they supposed to point at the player when he gets hit? It only makes things even less clear.

I can see that you're going for that seizure feel but I think you are pumping up the visual of things that don't matter at all, the score bubbles are the worst offenders. Why are they so large? Why are they even there? You focused too much on useless visuals and forgot playability.

Part [1/2]

Submitted

it gave me epilepsy

Submitted

Sweet Jesus, Marry and Joeseph slow down! My eyes are vomiting my brain is bleeding and I'm developing RSI from all the mashing.

I'd give more proper criticism on the game if it didn't make my physically ill. You're probobly alianating a good chunk of the audiance with how nuts everything is.

Submitted

There is ZERO reason not to have full auto. I like the whole sensory overload, but maybe you could put the score bubbles behind the enemies, bullets, and player as to not disrupt gameplay. All the flash is nice but not when I feel the only times I get hit is because I can't see through it all. I like guxt too.