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Potion Making with Morphi! (Currently a Story Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Characterization | #12 | 3.636 | 3.636 |
Atmosphere | #24 | 3.455 | 3.455 |
Overall | #29 | 2.764 | 2.764 |
Emotional Engagement | #32 | 2.455 | 2.455 |
Lasting Impression | #37 | 2.455 | 2.455 |
Mental Engagement | #63 | 1.818 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great graphics :-) a really nice magic visual novel .-)
Thanks! c:
Beautiful graphics and an interesting story! It would be cool if the next slide button worked on the space bar, not just when it's in focus.
Oh that's a good idea! I'll see about adding that. c:
We did originally have it to where you can click anywhere on the screen but that caused issues for when we used the menu drawer, so we made it into a button haha.
I liked this a lot! It's very sweet and fun. The art is super cute, I enjoyed meeting all the characters, and I immediately felt immersed in their world. I wanna be a potion maker too! I think this can absolutely measure up with professional visual novels once it's got that last bit of polish. I also couldn't help thinking that it would make a great novel and/or graphic novel.
Now I'm not a visual novel expert, so you'll be a better judge of this than me, but one potential issue is just the balance of time talking vs time potion making. I'm estimating there's about 1 potion puzzle per half-hour of gameplay, and if the potion-making is really fun, it might be disappointing that there isn't more of it. I'd also appreciate if there were some conversational choices.
Thank you! Gosh~ (it's funny you mention the graphic novel feel, because I do comics too. Maybe it showed through the VN? haha)
I'm planning on re-writing the game to include "study puzzles" that are offered by Morphi so that there's at least two puzzles a day the player can do (and it's a choice, so if the player doesn't like the puzzle minigame very much then they don't have to do puzzles that aren't part of the main story). And of course there will be story choices as well. We had to hardcode everything that you see last minute so choices weren't able to be included. In the more fleshed out game there will be story choices, the puzzle minigames, and even what you see here so far will be expanded upon. Personally I think my writing in the demo is a bit rushed, so I want to add more to it and include scenes between the player and the other characters (like Jemry and Malcolm) so that the player can get to know them more. c:
This is certainly a cute visual novel. The art is for sure the most impressive part, very well illustrated and so colorful! Morphi is such an enthusiastic character!
Thank you!~
I actually finished 3 other character sprites during the two weeks that we weren't able to get their story into the game before the game jam closed. But right now we're working on getting the first puzzle in the game! c: I'll come back and let you know when it's available!
Charming art and characters and an interesting world. I appreciate the whimsical tone and really liked the unique and colorful character designs. I would love to see more after the jam is over, with the puzzles and all. (Excited to see that splash text!)
Thank you so much! That means a lot <3
We're currently fixing some of the cues within the game (characters or nameplates missing) and refining the transitions for audio, backgrounds, etc. Then during the voting period of the AdventureJam, we're planning to get the first tutorial puzzle up and running so at the very least the demo will have an example of the puzzle functioning. c:
Then of course afterwards we'll be adding in all the other puzzles, the other characters, scenes, choices, etc. ^^