this is really neat! each room feels like its own little mystery
That said, I may have found a bug. You're using WebGLazy as a post-processing layer right? I assume the intended effect is the chunky text, which is really cool. However, I also noticed on some browsers (Safari on Mac, Edge on Windows) the whole game screen is blurry - like looking through a fogged up window. Is that also intentional?
Yeah, unfortunately I'm relying on CSS for the upscaling and Edge still doesn't have a nearest-neighbour interpolation mode. I don't have an apple device to test it out on, but I've read that Safari is supposed to support `image-rendering: -webkit-optimize-constrast;` - not sure why it isn't working!
Oh right, it's really annoying how inconsistent the support for that feature is between browsers. That's why every "pixel" in bitsy is actually a 4x4 square... :/
Comments
Interesting game! I included it in my Bitsy Jam: A Secret compilation video series, if you’d like to take a look. :)
thanks here is my playthrough couldnt read the text I saw comments text is buggy gg all the same
The text being illegible is intentional , but thanks for playing!
cool glad it was meant to be that way thanks :)
this is really neat! each room feels like its own little mystery
That said, I may have found a bug. You're using WebGLazy as a post-processing layer right? I assume the intended effect is the chunky text, which is really cool. However, I also noticed on some browsers (Safari on Mac, Edge on Windows) the whole game screen is blurry - like looking through a fogged up window. Is that also intentional?
Yeah, unfortunately I'm relying on CSS for the upscaling and Edge still doesn't have a nearest-neighbour interpolation mode. I don't have an apple device to test it out on, but I've read that Safari is supposed to support `image-rendering: -webkit-optimize-constrast;` - not sure why it isn't working!
Oh right, it's really annoying how inconsistent the support for that feature is between browsers. That's why every "pixel" in bitsy is actually a 4x4 square... :/
For some reason the text is too pixelated to read.
(not a bug)