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(1 edit)

this is really neat! each room feels like its own little mystery

That said, I may have found a bug. You're using WebGLazy as a post-processing layer right? I assume the intended effect is the chunky text, which is really cool. However,  I also noticed on some browsers (Safari on Mac, Edge on Windows) the whole game screen is blurry - like looking through a fogged up window. Is that also intentional?

Yeah, unfortunately I'm relying on CSS for the upscaling and Edge still doesn't have a nearest-neighbour interpolation mode. I don't have an apple device to test it out on, but I've read that Safari is supposed to support `image-rendering: -webkit-optimize-constrast;` - not sure why it isn't working!

(+1)

Oh right, it's really annoying how inconsistent the support for that feature is between browsers. That's why every "pixel" in bitsy is actually a 4x4 square... :/