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A jam submission

A Lullaby of ColorsView game page

A blissful psychedelic relaxation experience
Submitted by andyman404 (@andyman404) — 7 hours, 16 minutes before the deadline
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this game is 🍦 ❄️ 🌬️ ⛄ CHILL ⛄ 🌬️ ❄️ 🍦

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Submitted (1 edit) (+1)

This is such a wonderful little game! Maybe even the chillest entry in this jam. It is astounding how much you managed to get out of an endless number of tubes and a few bouncy balls. The dynamic ambient soundtrack also does a really great job supporting the chilling atmosphere. I quickly lost myself in that rainbow-colored wonderland and found myself at ease. When I played that game, everything that bothered me before seemed so trivial...probably the most relaxing game I've ever played.

Two little suggestions:

1.) After you've caught a ball and the setting changes, sometimes the audio has a slight clicking noise in it, probably due to an audio file being abruptly cut off (or continued) before it hits a zero point. It doesn't happen every time and it wasn't that noticeable, but a very short fade-out (/fade-in) should be enough to avoid it.

2.) Would it be possible to switch from the "flying" mode to a "jumping" mode? That is, walking on the ground and being able to jump with some sort of greatly reduced gravity. I always like it when dreamy games (or levels) offer this type of movement, like you're in a giant bounce house in space~

But with or without those things, your game was really relaxing, fun to play and overall well done!


Thank you for the useful feedback and suggestions!


Really hard to find anything wrong with this. It feels absolutely perfect for what it is. 

If I may offer some feedback, I have two quick notes:

  1. I think a natural temptation for the player is to try to interact with the geometry. Smoothing out the collisions could help this feel more like calmly surfing on waves instead of bumping into solid poles (if that makes sense).
  2. It would be awesome if each area was endless, so that you could keep going in one direction indefinitely and never reach the invisible wall at the edge of the level. If you ever plan to do more with this concept I think this would be a huge improvement to round out the experience.

In any case, great job with this. Definitely a stand-out of the jam.


Thank you for the useful feedback!


Beautiful world. I included it in my A Game By It’s Cover 2018 compilation video series, if you’d like to take a look. :)


thank you Jupi!