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A jam submission

GachamonView game page

You'll never beat a rigged game by following its rules.
Submitted by Slyonics — 20 hours, 29 minutes before the deadline
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Gachamon's itch.io page

Results

CriteriaRankScore*Raw Score
Community choice#123.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name
Slyonics

Team members
Slyonics

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Comments

Submitted(+1)

Video impressions at https://vimeo.com/814746749

Interesting idea with a very good technical execution. I did find it a bit difficult to engage with the core concept, though. I don’t know if that’s because I missed something, or if it’s really that difficult to engage with. I could stand to see this streamlined a bit.

Developer

Thanks for sharing your play through! I think the core concept really is that difficult to engage with. People understood the concept pitch but actually explaining the mechanics needs more time than I was able to spare, unless the player is already well acquainted with RNG manipulations and Pokemon math formulas.

Submitted(+1)

So much effort put into this. I spent a while trying to figure out RNG shenanigans on my own before reading the guide. I wish I'd read it sooner so I'd realize that each grass you step through changes the RNG. I had a great time with this. 

Developer(+1)

Thanks for playing and appreciating the effort I put into the technical implementation! It was a lot of fun and I hope to expand and reuse the engine to make more Pokemon clones.

Submitted(+1)

Fullscreen messed up my windows (this may or may not be an implementation thing). Had to guess at controls but succeeded (though the title uses a mouse?). Ran into trainer that crashes the game (mentioned on the jam page, but not in documentation distributed with the game).

Perhaps not abstracted enough for my taste given the core game concept, but an impressive effort in reimplementing Pokémon mechanics in the time allotted.

Submitted(+1)

The glitch mechanic is really clever.  I haven't quite gotten my head around it and ran into one crash that nuked my active game, but the level of effort is really impressive.  Nicely done.

Developer

Thanks for checking out my entry! The RNG manipulation is obtuse and not as well documented as I'd planned but there's a checklist procedure and video example on the main game page showing how to manipulate the RNG to get a good starter gachamon from the gachamon machine.

Developer

Fix for Launch Crash/Hang Bug 

The version of this game submitted for the jam deadline will hang shortly after launch because it's trying to access a save folder that doesn't exist yet. You can manually create this save folder and then the game will launch without problems. You will need to manually create the folder at the following path where {username} is the name of your current Windows user account:

C:\Users\{username}\AppData\Local\Gachamon\Save