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Forces of Coriolis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #3 | 4.000 | 4.000 |
Fun/Design | #7 | 3.500 | 3.500 |
Theme/Limitation | #7 | 3.900 | 3.900 |
Overall | #9 | 3.320 | 3.320 |
Music/Sound | #11 | 2.700 | 2.700 |
Graphics/Animation | #17 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
This is a platformer that takes place non-inertial reference frame, a circular map that spins and generates rotational gravity. You generate gravity by moving in different directions and jumping.
Team Size
Solo (1)
Engine
Other
Which diversifiers did you use, if any?
Shapely
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Comments
Sound and game feel are super atmospheric! The mini map was a smart addition as well, definitely helped knowing where the platforms are. Great job! :)
A really clever idea! Such unpredictable fun to play, even when I had worked out roughly how the force worked it was impossible to know exactly where I would land...
Really cool concept, maddeningly strange to control at first but once you get the hang of the mechanic it's super cool!
I think it's really cool how you've explored a lesser known part of physics, and the sound design is also really good, the fact that it's a lesser know part does make the controls somewhat harder, but maybe you can try to make this into a real game
Cool game! Very good movement, but it is hard to understand