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Babylon Wonders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound | #2 | 3.889 | 4.125 |
Focus & Theme | #6 | 3.536 | 3.750 |
Fun & Design | #7 | 3.418 | 3.625 |
Overall | #9 | 3.319 | 3.521 |
X Factor | #12 | 2.946 | 3.125 |
Technical | #13 | 2.946 | 3.125 |
Graphics & Animation | #14 | 3.182 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
What "8-Bit" restrictions did you use?
Extra such as palette sprite and tile limitations
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - completed game
How does your game apply the theme, Ancient History? (optional)
Babylon is known for two fabled feats of engineering: the Hanging Gardens, and the Tower of Babel, though their validity remains a question
Which diversifiers did you use, if any? (optional)
Cross Post
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Comments
Two minigames for the price of one! I would have preferred only one polished game. I mostly played the platform game, which was fun but the grasshoppers are really annoying. I like non-violent games but in this case I have to make an exception. Something to squash those grass hoppers would have been very satisfying. The watering mechanics is interesting and is perhaps something that could be further explored. The sound and music are perfect! Maybe you could add a tutorial level for those of us who don't read instructions?
I’m glad I tried my hand at two mini games in one, but I agree that one polished game tends to end up feeling better to play. Thanks for playing!
the audiovisual presentation feels really authentic, even down to the screen transitions and jingles. the music is lovely and the visuals are very charming. overall it’s a cool package, I like how there are multiple games in one, but 2 is a weird number. I wonder if you aspired to have more games, but I guess you didn’t have time for any more.
Hanging Gardens — fun concept, a single-screen puzzle-platformer with a mechanically interesting implementation of growing plants. however, I found the gameplay to be lacking, mainly due to how the enemies work. their timing seems entirely random and unpredictable, leading to some unfair deaths. crickets can suddenly jump while you’re jumping above them, and dogs change direction without warning. sometimes the crickets even double-jump, is that intended?? I got to level 7. in the end I didn’t enjoy this much, as the wonky jump physics, unforgiving hitboxes, and annoying enemies brought the experience down. I mean, there’s a charm to wonky mechanics, and I enjoy trying to master them… but in this case it didn’t quite hit the mark for me.
Tower of Babel — neat word-puzzler that started out very easy, and I cleared a lot of levels without realizing that words had to be real words. the challenge picked up after a handful of levels, and I had fun racking my brain on the later levels. I got completely stuck on some though, and I’d appreciate a quick way to exit a level to try a different one, but it’s a minor complaint. this was a really clever game!
bug report: in menus, the controller joystick seems to input a direction every frame when held, making it quite unusable. d-pad and keyboard works fine so no big deal.
(note: I copypasted this comment between your submission pages for GWJ and 8BJ)
The Hanging Plant portion of the game really signed to me. The concept was pretty straight forward. I enjoyed the music and you locust/grasshopper spot on. Good job.
Thanks for playing! Glad you enjoyed my music, it was really fun to make!
I love the music and the tower of babel levels. The physics for the hanging gardens levels were a little slow and slippery, which made it a little harder than I think it probably should've been. Either way though, great work!
Thank you! I agree the Hanging Gardens does have a bit of artificial difficulty because of the physics, something I’d probably refine in future games
Two games for the price of one!? Very cool concept. I found the platforming to be a little difficult when trying my hand at the hanging gardens (the combination of level design + movement timing meant I kept getting hit by the enemies), but the word puzzles in the other half were great! Awesome music and sound here, too. Thanks for making and sharing your game!
Thanks for playing! I’m more into puzzles than platformers so I figured the gardens game might be a little jank :) Glad you enjoyed the music!
Really liked the art style and the music was on point. The little word puzzle was deceptively difficult lol Great work!
Thanks for playing, I appreciate it! Word puzzles are my passion haha