Thanks for playing!
ImpliedAmpersand
Creator of
Recent community posts
Congrats on beating it!! I’m so glad you enjoyed the atmosphere, and I think you’re right that a smaller board or more indications of immediate loss could help new players learn quicker, thanks for the feedback! There’s definitely a way to give players help and still maintain that old-school learn-as-you-play style.
I enjoyed the different experience that you brought to this game! I wasn't prepared for the emotions that came with the story, so props to you. When people talk, I think technically you have 5 colors on screen since the names are a dark green, but that's a small thing and it doesn't change the game at all. Nice work!
I enjoyed the graphics and music/sfx, it really captured the retro vibe. The four-colors rule was accomplished very successfully and never felt like a burden! I wish there was more of it to play, though I understand that game jams can make that difficult. I also think the platforming at the end could've been a bit clearer, though I did end up figuring it out, so perhaps a bit of trial and error was intended. Overall great vibes!
Thank you for playing and the thought-out review, I appreciate the feedback! I originally was only going to make the Hanging Gardens, but I thought about the Tower of Babel and I never pass up an opportunity to make a word puzzle game!
The crickets in Hanging Gardens were originally more predictable but you're right that the double jump was a bug that appeared when I tried to make them more exciting. I left it in, but I probably should've revamped them to make them more predictable and fair to reduce artificial difficulty.
For Tower of Babel, you can quickly quit a level by pressing escape (or the "Start button" equivalent), but I realize I didn't state that anywhere in game so that's on me.
As for the joystick bug, I wish I had controllers to test it with to catch this sort of thing. Thanks again for playing!






