Nice game idea and execution, word of advise, make the player movement normalized before you add its speed so you dont move twice as fast when moving diagonal, when I realized that it made escaping the Minotaur easy because I could double my speed, but overall a great entry and fun game
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Minotaurs Labyrinth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound | #14 | 3.064 | 3.250 |
Focus & Theme | #18 | 2.828 | 3.000 |
X Factor | #18 | 2.475 | 2.625 |
Fun & Design | #18 | 2.475 | 2.625 |
Overall | #19 | 2.553 | 2.708 |
Technical | #21 | 2.121 | 2.250 |
Graphics & Animation | #23 | 2.357 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
What "8-Bit" restrictions did you use?
Extra such as palette sprite and tile limitations
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
How does your game apply the theme, Ancient History? (optional)
Based upon the Ancient Greek Mythology
Which diversifiers did you use, if any? (optional)
One Room
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