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A jam submission

MagiCrimenView game page

Submitted by DragonKruiden — 14 hours, 6 minutes before the deadline
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Play roguelike

MagiCrimen's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#1312.4493.000
Overall#1641.2251.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

No

Roguelike Elements
generation of decorative structures as well as random location of loot

Screenshots

Yes

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Comments

Developer

Update:

We have balanced the difficulty of the game.

The original version of the game was very difficult, even I needed 15+ tries.

Balance edits:

Reduced player damage from player abilities!

Enemies spawn changed

Added difficulty scale

Changed some enemies

The price of chests has been adjusted

Bug fixes:

Fixed restart

Changed the landscape of the first map (removed a small bump).

and small mistakes


If you have ideas for items, you can suggest them in the comments, we will try to add them!

Submitted

Congrats on making a 3D action roguelike in 7 days! Those rats are ferocious. Very cool proc-gen. What method does it use to proc-generate the levels? Is it somehow dynamically using the terrain system, or is it just mesh manipulation, or something else entirely?

Developer (1 edit)

Thanks for playing!!! We hand-drawn the landscape for the terrain, baked a nav mesh for it. After that, we set up decorations and chests that have a list with a possible visual.