Play roguelike
MagiCrimen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #131 | 2.449 | 3.000 |
Overall | #164 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
generation of decorative structures as well as random location of loot
Screenshots
Yes
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Comments
Update:
We have balanced the difficulty of the game.
The original version of the game was very difficult, even I needed 15+ tries.
Balance edits:
Reduced player damage from player abilities!
Enemies spawn changed
Added difficulty scale
Changed some enemies
The price of chests has been adjusted
Bug fixes:
Fixed restart
Changed the landscape of the first map (removed a small bump).
and small mistakes
If you have ideas for items, you can suggest them in the comments, we will try to add them!
Congrats on making a 3D action roguelike in 7 days! Those rats are ferocious. Very cool proc-gen. What method does it use to proc-generate the levels? Is it somehow dynamically using the terrain system, or is it just mesh manipulation, or something else entirely?
Thanks for playing!!! We hand-drawn the landscape for the terrain, baked a nav mesh for it. After that, we set up decorations and chests that have a list with a possible visual.