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Congrats on making a 3D action roguelike in 7 days! Those rats are ferocious. Very cool proc-gen. What method does it use to proc-generate the levels? Is it somehow dynamically using the terrain system, or is it just mesh manipulation, or something else entirely?

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Thanks for playing!!! We hand-drawn the landscape for the terrain, baked a nav mesh for it. After that, we set up decorations and chests that have a list with a possible visual.