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Railrogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #31 | 3.500 | 3.500 |
Roguelikeness | #31 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
procgen levels, permadeath, turn-based, bump combat
Screenshots
Yes
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Comments
Very interesting core mechanic, and really nice subtle effects that help bring the game to life. nice work!
Really cool game, with novel mechanics. Really stands out with lots of roguelike elements but a very different style of play.
It may be worth allowing the player to speed up the train by pressing space, just because it can sometimes take a bit long waiting for it to finish the route.
Good idea, thanks!
I really like optimizing for the item path! I think there is a lot more potential in this concept. Great work!