Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Dungeon Of Rogule (7DRL)View game page

Submitted by Mantis-Eye Labs (@mantiseyelabs) — 3 days, 7 hours before the deadline
Add to collection

Play game

Dungeon Of Rogule (7DRL)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#603.5713.571
Roguelikeness#863.3573.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike or a roguelite?

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I did not expect this to work. It's a fun game. The two modes fell disconnected but I have no idea on how to blend them together.

Submitted

An interesting take on Rogue + Wordle, although both modes felt kind of disconnected. Even then, it's a cool mix.

This is a cool game and was a fun play. 

I think the more I played it, the more confused I got. Like sometimes I'd have to fight random letters after guessing 4 green and 1 gray, versus when I guessed more grays and yellows it was very obvious which letters I'd have to fight. I don't have a clear idea of what factors into my damage output or why I'm doing that much damage, nor the enemies' damage dealt back to me. I like the small layouts but the game can be very unforgiving if you get a couple of bad openers, and I've lost games where I felt like I should've been fine eating 1 more hit before healing. 

I think this is very clever for (effectively) using a separate game as the random seed. It feels good to look at the dungeon I have to play and knowing that my Wordle choices had some degree of influence in how the RL side played out. Overall I really like this, but I think it sits in a weird mid-ground where it is trying a simplified presentation style that the numbers behind the gameplay are clashing with. I think this might benefit from either making clearer the player and monster stats or by making the whole thing simpler and using smaller numbers. I like that you mention Desktop Dungeons as an influence, and I'd point out that Desktop Dungeons is predicated on showing you exactly how much damage you and the targeted monster will take if you attack it.  👀

But really, for a 7DRL, this is dope and I think you did a great job. 

Submitted

Nice! Even I am not good at it. 

I like the mixture and the 2 phase approach: wordle then rogue. And cool that the not matched letters are the enemies.

Nice, really!

Submitted

Oh, super unexpected, took me some seconds to understand what was happening, but is was a WOW moment! I love to see metagame around traditional mechanics, good job!