I liked this a lot, it was fun and challenging but simple on the surface, and then I finally figured out the grid mechanic and was able to pretty much punch through the game with no effort. Still fun tho! I don't know if this is intended, but I wanted to note that in the safe server corridors, you can enter a room and then bomb your way out to get the bonuses from all the rooms. Also, due to the fact that enemies freeze at a certain distance, zoom is a little OP. I am very bad at roguelikes usually but I liked these. The aesthetic was fun. I've unlocked all of the loadouts except the right middle, which remains a mystery, and don't know how I unlocked the right top. I also have no idea what some of the grid numbers are. Cool concept! 9/10
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Pogue Thacker, Rogue Hacker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Completeness | #1 | 4.000 | 4.000 |
| Fun | #6 | 3.667 | 3.667 |
| Innovation | #10 | 3.667 | 3.667 |
| Scope | #15 | 3.333 | 3.333 |
| Aesthetics | #17 | 3.667 | 3.667 |
| Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Completeness: It's fully implemented. The balance is a bit wacky but in that feels intentional, because of how the upgrade system works. Aesthetics: Great! The art's good, the music fits well with the themes, and the controls are pretty intuitive. Fun: I beat it three times, going through just to try new builds, so I had a ton of fun with it. The gameplay's pretty snappy and the unique build system is fun to experiment with. Highly recommend. Innovation: Mostly standard, except for the very interesting build system. You select the stats you want to raise/lower by navigating a grid via drops. It's a cool mechanic. Scope: It has a very reasonable scope. Traditional Roguelikeness: Well, it's real-time, but otherwise pretty trad-roguelike-y.
- There is a lot going on here, many characters to choose from... unlockable characters? Although it's more of a shooter with a hacking game mechanic (that I didn't fully understand) and very much not a roguelike. But it is pretty fun.
- This is a massive, really fun game! The core is engaging; plus there are tons of enemies and stats and levels and loadouts. It took me a while to figure out what the number grid represented, but eventually I figured out how to connect the event log, the flashing grid numbers, and what was going on in the main play area. I like how the timed-shooting block works; you can trigger it by passing any of the four compass directions. I don't have much of anything to complain about; I wish I had an indication of when my shot was ready, and I don't feel like there's a lot of skill involved in using the arrow-key and plus/minus pickups, but maybe I'm missing something. I'll likely be playing this quite a bit more.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes





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