looks and feels great and I can see the inspiration from Cinco Paus :)
Great job :)
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #97 | 2.828 | 4.000 |
Aesthetics | #109 | 2.828 | 4.000 |
Innovation | #114 | 2.121 | 3.000 |
Scope | #117 | 2.121 | 3.000 |
Fun | #120 | 2.121 | 3.000 |
Completeness | #122 | 2.121 | 3.000 |
Overall | #126 | 2.357 | 3.333 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelike
Thanks for the kind words :D It's funny you mention that because that was totally the planned progression but balancing the drops and getting enough damage to deal with the later enemies was taking more time that I didnt have. I'm going to try to work in a system of gaining runes / slots in the future as well as more interesting combos (chaos is just not fun atm)
Got my butt kicked lol. Was experiementing with spells for a while but had to read the guide so I quit murdering myself. Pretty fun to use the different powers after that. Also the graphics and effects and stuff are nice. Good work!
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