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A jam submission

Raccoon LibrarianView game page

Play as a raccoon descending into a dungeon. Rendered in emojis. Made for 7DRL 2020.
Submitted by ChrisLHall (@MrChrisLHall) — 1 day, 10 hours before the deadline
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Raccoon Librarian's page


CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Raccoon Librarian is essentially a spatial/movement puzzle game, which reminds me of old arcade games like Pac-Man (except for being turn-based). Grab the key, get to the door. Grab a book as well if you can. Avoid being touched by enemies (no combat here). For what it is, it's fine. Raccoon Librarian avoids the common 7DRL pitfall of overreaching and ending up with something incomplete and buggy. This game doesn't feel incomplete and I haven't run into any bugs, so for what it does, it's fairly well made. The thing I like about Raccoon Librarian is the 'fog of war' situation. Unrevealed parts of the level show question marks for things which could be either items (key, door, health potion, etc) or enemies. What's nice about that is that although you don't know which thing a given question mark is, you can watch for a couple of turns and see whether it moves. If it doesn't, it's probably something you want to check out. It's a small feature but a nice touch and I appreciated it. It provides just enough information to help inform a decision. The main thing I think needs work is how often it's impossible to avoid taking a hit. It's not at all unusual to be in a 2-space wide corridor, or similar confined space, and have no choice but to walk right past a rat which will bite you. This happens quite a lot and it's just a bit too frustrating. Otherwise, this is decent for what it's trying to do. It doesn't really feel like a roguelike, and it's too simple a game to really be able to recommend someone goes out of their way to check it out, but it does what it does solidly enough.

Successful or Incomplete?


Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)

Is your game a roguelike or a roguelite? (If not, please don't submit your game)

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