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Book Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #81 | 2.828 | 4.000 |
Completeness | #96 | 2.828 | 4.000 |
Roguelikeness | #97 | 2.828 | 4.000 |
Aesthetics | #109 | 2.828 | 4.000 |
Overall | #112 | 2.593 | 3.667 |
Scope | #117 | 2.121 | 3.000 |
Fun | #120 | 2.121 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Book Hunter is a turn-based arcade-like stealth roguelike. The game is complete and no bugs were encountered during gameplay. The controls are very simple, but the mechanics are very opaque (even the tooltips for Sanity and Resolve feel lacking). The tiles are well-done and fitting, the L-space view is nice, and good visual clues are given about the enemies and their intents. In its current form, the game plays a little more like a turn-based arcade game than a traditional roguelike.
- Book Hunter is a very enjoyable game, great job on producing it in a mere week! I think the mechanics of sanity/resolve/progress are non-intuitive and should have been explained in-game, but don't consider it a big enough issue not to rate this 4 for completeness. I especially enjoyed the L-space: the concept, sound effects, and balance behind it are top-notch. It is the reason I gave 4 for innovation. The game also played roguelike enough to me to earn 4 in roguelikeness, even though you call it more of a roguelite. My only complaint, and the reason I give 3 for fun, is that the player has to reenter the same scene many times (sometimes even on Easy) to achieve favorable positioning of the librarians. This repetitive back-and-forth is a bit underwhelming :(
- I was so endlessly impressed by this game. I still have the music playing as i write this as I find it so pleseant. This is an excellent game. It has a brilliant concept which is executed perfectly with just the right level of depth for a coffee break roguelike. I appreciated the difficulty levels, which seemed perfectly tuned for one's own desire for challenge. And the music, art and systems were just so expertly implemented. I honestly can't think of many ways in which this could be improved. There was a wonderfully tactile nature to the verbs of play, and the changes in sound and graphics made for a game that felt strangely immersive. The RNG also seemed to provide pretty excellent levels generation - not to mention the book titles themselves. The basic gameplay loop of managing 3 different stats took a moment to click, but once it had I found myself really enjoying the puzzles that emerged from it. I can imagine myself returning to play this again - very nicely done indeed.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes!
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
It's rather roguelite than roguelike
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Comments
Good pluzzes. Hide, run, scape for sanity.
This is really cool!
Great setting, great mechanic. Too hard for me! :)
this was a fun entry. I really enjoyed playing it - very cool concept :)
Nice idea and graphics!
If you want, try my entry too https://lenon-kramer.itch.io/of-mist-and-shadows