Play gameTinyHack's itch.io page
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
TinyHack has a good look to it, and is a solidly encapsulated 7DRL project that delivers a unique experience.
That said, even though it had ASCII graphics and procedural map, I sort felt more like I was playing a puzzle or a hacking minigame than a roguelike. With guards spawning and filling the map every few turns, things get clausterphobic fast. This makes it increasingly difficult to hack and leave the exit in time, to the point where I don't think it's really possible to get past level 5 or 6 or so. Your only goal is to earn points by hacking money nodes anyway, and nothing you gain really gives you any additional tricks or help.
Overall, a pretty solid procedural puzzle, albeit one that feels a tad self-limiting in how quickly the players' options dry up.
- Completeness - 4 (Polished, bug free, but not with a degree of features that would surprise for a 7DRL.)
- Aesthetics - 4 (Looks great for ASCII, well-integrated instructions, character selection, colorizing, and such.)
- Fun - 3 (Worth a play, but I'm not likely to stick around after I get the gist of it. I could not get any better after trying for an hour, so I sort of feel like it might be impossible to do particularly well.)
- Scope - 3 (A solid job for a 7DRL, but not a surprising scope.)
- Roguelike - 2 (The turn-based mechanics, FOV limitations, ASCII graphics, and procedural maps are fairly roguelike, but I feel like it was more of a guard-avoidance puzzle. Maybe a 2.5, tops.)
Well done, the game feels complete for a "tiny hack" :) The aesthetics are appropriate and I like the different colours for the subnets. While initially fun the novelty quickly wears off with nothing else to do in the game except move (i.e. run away from enemies) and hack dollars.
Successful or Incomplete?
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