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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
The game does a good job of showing off its main concept, but it's missing flair.
Super fun game. Not a very exciting color palette or look, but it's nice to have tiles instead of ASCII. I like how puzzly it is, and it's a roguelike at its core with no frills.
I played the 1.3 post-jam release which includes bug fixes, animations, and full screen mode (this was considered while rating the Completeness score. I did manage to win the game after a few attempts.
This game really forces you to think ahead. It is possibly more of a puzzle game than a roguelike, but the structure and plot is heavily inspired by the classic roguelike, and being put in situations where you have to stop and think moves ahead on your turn is very much at the core of the roguelike genre. The aesthetics are nice, the game reveals threatened tiles for you, the controls are simple and easy to use. The text could be a little larger but once you learn the difference between a goblin and a wraith then there isn't much to read anyways. There is no traditional combat, you beat your enemies by outsmarting them to move onto their tile. The game has an end and the scope is up to expectations with the 7DRL challenge. The game is worth playing, some players may quit early if they don't feel like learning the game (which takes a few deaths since there isn't much explanation of the "rules"), but offers replayability for those who like more puzzle-oriented games.
Successful or Incomplete?
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